Community Review: Star Wars Jedi Fallen Order

Finally, we have a sense of what Respawn's Star Wars adventure looks like. And since it dropped during the weekend, let's take the chance to chat about it.

Before we go any further though, I have to point out this one moment that - even if you didn't know who was making the game - had Respawn's fingerprints all over it:

Look at that! It's the most out of place object imaginable, a sheet of iron just ... hanging there. Not attached to anything, not a part of any structure, just floating, very obviously so the player has something to wallrun off.

Beyond that, the other bits and bobs look intriguing. The game description pitches the combat as a more considered affair, almost a little akin to the lightsaber duels from Dark Forces 2 and Jedi Knight:

Jedi: Fallen Order delivers the fantasy of becoming a Jedi through its innovative lightsaber combat system – striking, parrying, dodging - partnered with a suite of powerful Force abilities you’ll need to leverage to overcome obstacles that stand in your way. This combat system is intuitive to pick up, but takes training and practice to fully master its nuances as you gain new powers and abilities along your adventure.

There's also mention of backtracking to locations so you can "re-traverse map in new ways" after unlocking abilities, although whether that's talking about actual Metroidvania-style design, or simply being able to go back and run through levels faster, we don't know. The game certainly doesn't mention any form of open-world, so my bet's on something closer to the latter.

The Purge Troopers and their Sith Inquisitor served as the primary enemies, and we got some shots of a cinematic battle that lasted for a few seconds. Cal tries throwing a crappy Force Push at the Inquisitor, only to be chased down later on. He doesn't appear to have a lightsaber at that point, which makes me wonder a) if he's lost it or b) that doesn't come until much later in the story.

The main sticking point I have over all of this is how much weight lightsabers will actually have. Traditionally, if you get hit by a lightsaber, you're buggered. But the old Jedi Knight games always allowed the player - and bosses - to have some degree of sponginess. How much damage can the player cop in one of these cinematic Force combat/lightsaber fights? And is there going to be a light/darkness system, akin to the older games (someone going for Force Resistance wouldn't be able to get Force Lightning, for example).

What did you think of the Jedi: Fallen Order reveal, and what would you like to see next? (At E3, basically.)


    It was a very pretty 'trailer' beyond that, can we get some gameplay?

    I really liked the Force Unleashed games so a modern update of that sort of game would be pretty cool. I have no idea how or why EA let this through the gate though, seems to be anathema to their all monetization all the time mantra.

      EA and Disney while pursuit of games as a service and monetisation... are notcagainst making games.

      I think the issues with Bioware may higlight a truth, EA has grown adverse to titles that have over-running pre-production... and with the previous titles also be ham strung by using Frostbite and havong every detail need sign-off... having Respawn buildit in unreal while not being officially un-house meant pre-production didnt scare EA and Disney.

    The clip they showed of him actually wall running shows him wall running, jumping then using the force to push down the ledge so he can grab onto it. Kinda reminded me of the level in Titanfall 2 where you use the power tool to move platforms into place as you're wall running along. If they're doing that again, chaining movement mechanics with force/environment manipulation mechanics, I'm going to be pretty happy.

    I've got a feeling it's going to be Star Wars meets God Of War.

    I am finding it very difficult to react objectively to this game announcement. I'll be buying it almost no matter what the reviews say - I'm keen af for a story-based single player Star Wars game on current gen.

    I hope they make the light sabre dueling something like For Honor, where you can mow down mooks but you need to block, parry and deflect the BBEGs.

    Looks fun, but the trailer is very cinematic. Once we see the world in action, HUD and in-game fighting, I think we’ll have a better idea.

    Personally, I hope it’s amazing, and I love it.

    Yeah they had me at single-player and no micro-transactions.
    This may very well be my first day one purchase in years.
    Even if it has issues I want to encourage the making of more single-player games.

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