Spider-Man on PS4 was filled with little secrets and easter eggs. From a failed marriage proposal to Seinfeld references and more, the game is packed with easter eggs. But one secret was so subtle it seems nobody actually noticed it until someone at Insomniac revealed it on Twitter.
Yesterday, Elan Ruskin, a programmer at Insomniac, revealed a hidden easter egg in Spider-Man that involved pedestrians.
Specifically, the easter egg involved Orthodox Jewish pedestrians in the game. In real life on Saturdays when you play Spider-Man, these NPCs won’t spawn in the city. This is a reference to the Sabbath and how many Jewish individuals will not work or go out on Saturdays.
This is another small detail in a game that is already stuffed with small audio and visual details. So, because today is Saturday, you shouldn’t see any of these citizens shown in the picture above if you fire up Spider-Man.
It seems this secret has been in Spider-Man since the game launched and because it was so subtle, nobody really noticed. It makes me wonder what other easter eggs are hiding in Spider-Man on PS4 that players have yet to find.
Comments
14 responses to “Insomniac Developer Reveals A Spider-Man PS4 Easter Egg Nobody Noticed”
As cool as it that is for an NPC mechanic, I think nobody noticed because the NPC’s were kinda lame.
There was no reason to spend much time with the feeble ground walkers aside from the odd high five or exploding randos.
The definition of Easter egg is getting pretty loose these days
Agreed. They’re meant to be secrets built into the game, and NPC behaviour does not really count.
Spot on.
Wow we are salty… who decides the definition of an Easter egg, exactly?
The majority of the people who use the term, or the general gaming public when it’s the vernacular of games. You can have your own definition for words if you wanted but donkey franchise arbitrary monkey trombone.
You make an interesting unicycle,
Mirriam Webster definition:
a hidden feature in a commercially released product (such as software or a DVD)
They don’t have to be secrets at all. Take the crashed Kilrathi ship in Ultima VII, having an island with the cast of ST:TNG in it, or the various robots and ships that cameo throughout the Space Quest games. Arguably they’d all be Easter Eggs.
If the designers say they consider a certain unique behavioural programming an Easter Egg, I’d say it is. Much like the aforementioned Ultima, where if you follow NPCs through their daily routine you realise whose beds they sleep in don’t belong to their spouse.
Never played Ultima games, but it really depends on how you access it.
And Easter Egg, to me, is something that is hidden, or at the very least something that you have to find.
What your describing to me, is more a reference than an easter egg.
Yeah, having Hebrews out on the Sabbath would kinda be like the cars not stopping for the lights. So I guess that’d be an Easter Egg too, right? Cool game, though.
Which doesn’t make any real sense when you look at the fact that the game takes place within a set timeframe. On top of that you can control the time of day at will, artificially advancing time.
And Walter doesn’t f***ing roll! Shomer sbabbos!
I would only consider this modelling the environment, kudos for developers going into this much detail but it’s not really an easter egg. It’d be akin to most NPC’s going to bed of a night time or the elderly NPC’s collecting their pension on…whatever day that happens.