Mordhau Players Glitch Out Of Map To Troll Each Other

One upside of multiplayer games from smaller developers is that they can take risks bigger games might not. Mordhau fits that bill, eschewing traditional shooter mechanics in favour of finely-honed sword swinging and lute plucking. The downside is that smaller games can end up jankier than their bigger counterparts. Case in point: Mordhau players have figured out how to glitch free of one map’s bounds.

The map in question is called Contraband, and while breaking free from the walled garden of endless gladiatorial shenanigans takes some doing, it’s entirely possible. Some players, like _pepsi_, have used this for relatively humble pursuits, like visiting the edge of the world:

Others have figured out that Contraband’s character select screen is actually housed in a typically off-limits portion of the map, so of course they’ve barged into it and started playing classic medieval lute hits like Luis Fonsi’s “Despacito”:

Lastly, there’s In Pu, who used the glitch to create art. They decided to make a music video out of their misadventures skipping atop the ocean waves like some kind of Naruto and ruining people’s days with off-screen arrows. Naturally, they set their artfully edited video to the painfully ‘90s sounds of “Ocean Man” by Ween:

Mordhau’s jankiness is good, actually, when it results in stuff like this. Well, unless you dislike the idea of having “Ocean Man” stuck in your head for the next several weeks.


Comments

    "The downside is that smaller games can end up jankier than their bigger counterparts."
    Mordhau is far less "jankier" than any AAA title I've ever played. I mean lets compare it to battlefront, COD MW 2 or even the latest competitive multiplayer titles. Calling this title jankie because one rare and difficult bug was discovered in one of the maps is insulting. This game created innovative combat in a stale and boring genre that no AAA studio has had the inspiration or motivation to continue since torn banner first pushed the boundaries.The bugs found since launch (besides the experience bug) has been minimal and all a result of underestimation for their pre launch sales (too much server traffic, which was fixed quickly). So please do a bit more research in competitive multiplayer games else people will see you as a fool who knows very little about game design. This game was far more polished than any game I've ever played in alpha in my entire life. In-fact it is praised even by other developers from AAA studios for how polished the early testing was. haha jankie, the only thing jankie to me was your article and biased stance against indie studios. Shame on you and kotaku for posting such a rubbish article.

      Agreed. They called it janky in their first article about it too. Play DayZ or ARMA, that's janky.

    For some reason, that lute player makes me think of Tafazzi.

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