Mortal Kombat 11, One Month Later

It’s been one month since the release of Mortal Kombat 11. One month of arguing over microtransactions. One month of nightmare-inducing violence. One month of cringing every time Sonya Blade opens her mouth.

The first month of what’s sure to be years of very good fighting. Here’s what happened in that month.

  • On April 20, three days before Mortal Kombat 11's launch, a post on the Test Your Might fan forums detailed some early issues with the game.

    Problems cited included poor difficulty tuning in the game’s Towers of Time challenges and poor rewards for completing said challenges. There was also a punishing gear system requiring that players spend substantial time and in-game gold to augment equipment and randomised loot drops in the game’s Krypt, making earning character-specific skins, fatalities, and equipment more difficult.

  • The Test Your Might post was aggregated on Reddit shortly after it was posted, becoming a warning to players about Mortal Kombat 11's “draconian” grind walls.

    The post suggested the random Krypt rewards and difficult challenges were purposefully designed to steer players towards real-money microtransactions. In reality, the game’s microtransactions turned out to be pretty reasonable.

The game’s premium shop features five rotating items for sale every 24 hours.
  • Mortal Kombat 11 launched for the PlayStation 4, Xbox One, PC, and Nintendo Switch on April 23. Gaming sites, including this one, praised the game for its accessibility, phenomenal tutorial, and emotionally-charged story mode.

    Review site Metacritic was swamped with negative user reviews, many citing rampant monetisation and microtransactions that, once again, do not exist. Other subjects touched on in negative user reviews include the desexualization of the game’s female characters and a perceived “SJW” agenda, illustrated by an arcade story ending in which the character Jax goes back in time to prevent slavery.

  • The Nintendo Switch and PC versions of Mortal Kombat 11 aren’t quite in sync with the Xbox One’s and PlayStation 4's. While developer Netherrealm Studios focused on the PS4 and Xbox One, QLOC created the PC version and Shiver Entertainment handled the Switch port. This lead to inconsistencies between the versions at launch.

    Some moves worked differently in the PC version, and the Nintendo game launched without character-specific tutorials. Subsequent updates have brought all versions of the game more in line with one another.

  • On the day of the game’s launch, Netherrealm promised a patch to reduce the difficulty of the Towers of Time challenges and increase rewards for completing in-game goals, making unlocking new items in the Krypt easier. On April 26, publisher Warner Bros. released a road map covering upcoming patches and updates for all four versions of the game.

    The updates also rewarded early players for their patience, giving them a pile of in-game currency to help unlock items in the Krypt. Patches rolled out over the next couple of weeks, first to Xbox One and PS4, with Switch and PC straggling behind. The PC version got its most recent patch on May 14, reducing the requirements for completing character towers.

It’s much easier to earn in-game kurrency to unlock items in the Krypt now than it was at launch.

While it got off to a bumpy start, Mortal Kombat 11 seems to be doing just fine.


    Disclaimer: I love the game.
    I still find the storylines so weird in this series. Especially since they've added the in match bone breaking, bullets going through brains etc. It would be cool if they wrote a reason for it into the story like they are all cursed with immortality or something. I find the most disturbing thing about the fatalities isn't the fatalities themselves but the nice banter between father and daughter before a match (for example) and then one of them sadistically tears the other apart at the end of the match. Strangely enough the game would be less disturbing if all the characters were a bunch of psychopaths and steered clear of wholesome messages. Such a weird choice for this kind of game.
    But yeah I know I'm overthinking it haha

    not sure if transmisogynistic is the right word. people can argue that Ronda is transphobic, but misogynistic? How so?

      It's cool to hate bro. Didn't you know?

      Meet someone whose opinion you don't like? Hate 'em and try to ruin their career and or life. Run them out of town if possible!

      But her voice acting is very, very poor.

        The big question, for me, remains. As a Switch owner, is this game worth buying?

          I have switch and PS4 and I got it on PS4 just for the increased gfx. THOROUGHLY enjoying it. Only mucking around with SP campaign so far but it's really good.

        Regardless of her opinions, she is a terrible voice actor.

          That's what I can't understand. Why employ someone so terrible when the other cast are really good?

          Which is fine, but the shade thrown her way over other stuff is not at all something Kotaku should be addressing, not in the aggressive fashion that they chose to do it in.

    I'm having a lot of fun with this game, as an old MK tragic. Unfortunately I don't have time to play as much as I'd like to, and I've resigned myself to being routinely squashed online by far better players and never getting anywhere close to unlocking even half of what the game has to offer - but I really enjoy kicking back at the end of a work day and having a crack at a new character, attempting whatever's on rotation in the Towers of Time (which seem pretty fair to me so far, post-patch) and exploring The Krypt. As someone who always spends a million years on the 'create your character' screen at the start of RPGs, I obviously love customising the characters' gear and abilities, too.

    There's a lot to like about it, and it's a shame about the bumpy launch turning off some prospective players.

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