Skull & Bones Has Been Indefinitely Delayed

If you were holding out for Ubisoft Singapore’s grand pirate adventure, Skull & Bones, don’t get your hopes up. After being delayed from a 2018 autumn release to sometime in the 2019-20 fiscal year, Ubisoft has announced that the game has been delayed indefinitely.

First unveiled in 2017, Skull & Bones was playable to press and the public at E3 the following year. The game primarily focused on the ship-to-ship combat, with a single player controlling a single ship. You couldn’t board other ships, but the game world had sections of “disputed waters” for PvP and larger open-world maps that were shared between a maximum of 10 players.

“Our ships are RPG archetypes, so you have tanks and you have DPS, hybrid, support. That’s the type of experience we want people to have, so it’s accessible and people can understand it,” Justin Farren, the game’s creative director at the time, told Kotaku.

But Farren left the studio late last year, usually a harbinger that there’s a massive change in the offing. And with the company indefinitely delaying the game’s release – it no longer has a release window – it seems almost certain that we’ll see a very different Skull & Bones when it next appears.

On the bright side, Ubisoft won’t have any absence of games to show at E3 this year. Along with the new Ghost Recon: Breakpoint, the company announced in its latest earnings report that it would have three unannounced titles at E3 this year, all to release before the end of Ubisoft’s 2019-20 fiscal year (which ends March 30). Beyond Good & Evil 2 is already announced, so what could the other three games be?


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