The Internet Has Some Ideas For More Mario Maker 2 Game Styles

The Internet Has Some Ideas For More Mario Maker 2 Game Styles
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Leave an empty space on a promotional image, and the internet will fill it for you. This is as certain as the sun rising in the East and setting in the West and gravity keeping us all from spinning out into space.

Last night’s Nintendo Direct about Super Mario Maker 2 was a fun reminder of that, thanks to the “game style” feature.

Super Mario Maker 2, like its predecessor, will allow players to style their creations after a select number of classic Mario games. You can use platforms and foes taken from the 8-bit classic Super Mario Bros., or opt for the 16-bit options from Super Mario World. Players can use large chunks of Mario history for making levels, and it’s neat.

What’s curious, though, is that the Mario Maker 2 stream revealed there’s a portion of this menu labelled “extra game styles.” It’s where the newest style to Mario MakerSuper Mario 3D World — is listed. But it’s also the only style there, and there’s…so much space next to it. Plenty of space for other styles to be added and revealed. Fans had some ideas.

Like, what would Mario Maker be like if every map started with “where we droppin’?”

This would also make a good opportunity to revisit the seminal Phillips CD-i Game Hotel Mario, perhaps for the making of lo-fi animated cutscenes and truly punishing kaizo levels.

I know what you’re thinking, though. There’s plenty of old Mario games represented here. What about the new ones?

And why shouldn’t a new Mario Maker game include crossovers? They’re super hot right now. Joker just came to Smash Bros., the ‘90s can come to Mario Maker.

Really, there’s no reason for anyone’s favourite to not be a Mario Maker game style. Add every style. Add Taylor Swift’s “Style.” There’s no stopping you, Mario Maker, except for maybe copyright law.


  • Realistically I’d love SMB2 if it were possible. Given that 3D World has its own assets and play style, it’s not out of the realm of possibility that they could do the same for SMB2. Instead of jumping on enemies, you stand on them and pick them up.

    I’d also love some kind of Mario Land style.

    • Would you play as Mario/Luigi/Toad/Toadette or Yoshis of colours?
      Given the original gives you a timer instead of a “2 HP max” system, how would it work in MM2?

      Don’t get me wrong though, I’d love it. Yoshi’s Island had an aesthetic that Nintendo hasn’t matched since

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