Bloodstained: Ritual Of The Night, As Told By Steam Reviews

What is a Kickstarter-funded spiritual successor to Castlevania? Either a miserable or non-miserable pile of secrets (and gameplay mechanics), depending on which Steam reviewer you talk to.

Whether they love it or feel lukewarm about it, like Kotaku’s Joshua Rivera, nobody’s pretending Bloodstained: Ritual Of The Night is something that it isn’t. This, pretty much everyone agrees, is a Metroidvania throwback in the style of director Koji Igarashi’s beloved classic, Castlevania: Symphony Of The Night, albeit with some modern quality-of-life updates and elements from more recent Castlevanias such as Dawn of Sorrow.

But is that enough to pass muster in ye newe year of 2019? That’s the real question. Broadly, Steam reviewers seem to think it is, with 93 per cent of reviews registering as positive so far. But not everybody’s in agreement.


    Some of the people complaining that it feels too old and ignores 20 years of "progress" ... but that's kinda the point isnt it?

      The one guy saying that has 0.2 hours played. 12 minutes. There's no way he has anything decent to say.

        That said, I do agree that not being able to attack up or down makes combat feel pretty clunky. Maybe because I come from only getting into metroidvanias through the recent resurgence of the genre, and never played the classics. The combat still hasn’t clicked for me but I’m getting used to it.

          If you want to attack up there are weapons that can. Most weapons can attack down if you hold diagonal down.

            Oh, I see. I wish all weapons could attack vertically up and down, but that’s a start at least.

          I am actually playing through Symphony of the night right now, I have never made it passed afew hours. I am in the upsided down half of the game now and I have to say im REALLY enjoying it

            Maybe I’d enjoy the old school versions better. There is a disconnect between the modern presentation and retro gameplay of Bloodstained that I’m struggling with.

    This relative success of this is a pleasant surprise. I hope Indivisible turns out as good if not better!

    I brought the game on a whim and ended up a bunch over the weekend. It's much better to play then it looks, really satisfying.

    I've always been sceptical about Kickstarter-funded games (I still believe Shenmue III will be a piece of crap), but I'm really glad this has been received positively from fans.

    You can wear a pirate hat *and elf ears*.

    Jojo's references everywhere!

    I recently finished Bloodstained: Ritual of the Night for PS4 and while I enjoy most 'Metroidvania' games, I wasn't exactly blown away by Bloodstained. It was okay, but not great.

    I had it for just under a week, finishing the game in just over 15 hours, so it is of decent length. I felt that the game play, especially the combat, could get quite repetitive after a while and the game's difficulty had interesting spikes. Some parts and bosses were quite easy, while some were suddenly frustrating to deal with.

    I also wasn't very engaged by the game's plot, but the cut scenes are told in a static manner with average writing and voice acting. The soundtrack was good, but the overall graphics remind me of a PS2 title that's been remastered for HD visuals.

    It's not a bad game, and I can certainly see the appeal of why people would enjoy it, and I hope they do, but honestly it's not for me.

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