Final Fantasy VII Remake’s Action-RPG Combat Detailed

Final Fantasy VII Remake’s Action-RPG Combat Detailed

Today during its E3 press conference, Square Enix showed off new gameplay footage of the Final Fantasy VII remake and reaffirmed that it’ll be released as a series of episodes.

The Midgar portion of FFVII will be its own game, with subsequent episodes to follow.

“Remaking Final Fantasy VII has allowed us to dive much deeper into the world and its characters than ever before,” said producer Yoshinori Kitase. “The game design was optimised for this title as well, and we anticipate two Blu-Ray discs’ worth of gameplay content. The first game in this project expands on the story of Midgar and is such an elaborate retelling that it’s become a solid standalone game in its own right.”

Next came a demo of the remake’s combat, which diverges from that of the original by fusing real-time action and strategic command-based combat. Every time you press square, Cloud swings his buster sword. He can also dodge and block.

However, Cloud also has active time battle meters that fill on their own, but do so faster while he’s landing attacks. When the ATB meter is full, you can enter a tactical mode that slows down time and lets you choose actions from the command menu.


  • *clears throat*


  • Really, while the display itself looks like a major improvement, the game is at this point debatable. All I can say is like FFXV and Kingdom Hearts 3 they appear to be wanting people to buy a ‘full’ game and then have them pay more to actually get the ending. Hell, I’ve owned FFXV since it’s original release with the payoff for all the expansion stories, then purchased it on Steam, because PC is better in general. And now another bit of the extended story was released (even after they supposedly stopped working on the game) and of course they want more for it. Square Enix is at this point one of the most unreliable companies I’ve even seen, but the way they are behaving is spreading all over gaming in general.

    • FFXV was a sobering moment, to see the usual trappings, problems and practices of the modern industry in a series like that was a hard pill to swallow.
      (On a side note, FFXV Comrades could’ve been something truly amazing……emphasis on could’ve)

      Don’t even get me started on KH3, I lied to myself for a while that maybe I had just grown too old but going back to older games just showed me I’m not the one who changed.

  • I had a feeling that Midgar was going to be the whole focus if they broke it down in to episodes.

    The question I now have is when the following chapters will begin rolling out.
    I don’t want to be complaining to staff in the nursing home that the Internet is too slow.

  • The only problem with turning it into episodes is needing to reconstruct the story to match.
    Beats and pacing is going to down right suck because the original game wasn’t made with episodes or chapters in mind.

    We’re definitely going to see issues down the road in regards to this, especially when there comes times where an “episode” has less content than expected because the original content it is derived from wasn’t substantial enough and so they’ll either deliver it the same or expand on it and man, we all know Square’s track record recently ain’t too crash hot.

    • From the way I remember the game, there were definitely distinct chapters with bosses at the end of each stage. E.g. the first mission of infiltrating the MAKO reactor ending with the scorpion fight, or rescuing everyone at Shinra HQ and escaping Midgar ending with the Rufus fight etc. Pacing shouldn’t be a problem since everyone already knows the full story, and is only playing to recapture the experiences they had in childhood.

      The only downside is that it will take away the open-world style of the original game, where you sort of had the option to explore the map as you pleased after leaving Midgar.

Log in to comment on this story!