The Text In Fire Emblem: Three Houses Is Too Damn Small

Fire Emblem: Three Houses has some of the most rewarding tactics action and Hogwarts-simulating that you can get. There aren’t many flaws in the game, but there is something that badly needs to be fixed: For a game focused on navigating menus, that text size sure is tiny.

Text size in modern games has been a point of contention ever since 2006’s zombie-smasher Dead Rising had the smallest subtitles in the history of the world. Since then, text size has continued to be an issue in major games. Sure, The Witcher 3: Wild Hunt is one of the best games of all time, but the text is so small.

OK, God of War might be visually lush and make you actually give a damn about Kratos, but the text is tiny, and even a patch didn’t really fix it. Fire Emblem: Three Houses joins the ranks of “Extremely Good Games With Tiny Text,” thanks in part to pop-up menu screens with incredibly small writing in the box. Collect an item, have a successful tea time, fulfil a battle condition? Enjoy your tiny box of tiny text.

I’m sorry, I did *what?*

If I’m being honest, the text size doesn’t completely bother me when the game is docked. On a big screen, everything is fine. The issues come in handheld mode, where screen real estate is even more precious and small things are already made smaller. Tactics on the go? Fabulous. Tiny notifications that the enemy dropped a Dark Seal? Not so much.

Hopefully a patch can address this matter. People with all different kinds of needs are playing Fire Emblem: Three Houses. A patch to allow variable text size could make things easier for plenty of people and make taking your Switch on a commute a bit more justifiable. 


Comments

    More games seem to be having text size issues these days.

    It is almost as though the designers are testing sitting at a desk in front of a PC screen.

    For a PC game this size text would be ok.

    For a console game where players are sitting back relaxing the text should be much larger.

    A couple of other recent games I have seen this issue in:

    - Doom
    - Final Fantasy 15

    With a large portion of the video games player base now maturing (I think a large bulk are now mid 30s-40s) eyesight starts to degrade making this problem even worse.

    Some games (such as thoses stated above) have fixed this issue via patches but it seems adhoc in some cases.

    I think Monster Hunter World had this issue too. (Pretyy sure one of the patches added a 'make text bigger' option)

    It’s fine on a big screen TV :3

    The complaint reminds me of when we were moving from SD to HD TVs, where the text was completely illegible for some games (specifically KUF: Circle of Doom)

    The writing being small in handheld mode is a reason I stopped playing Darkest Dungeon on the Switch and went back to PC.

    I doubt that it's too small for 'average' eyesight, given that it's just fine for me and I sincerely doubt my eyes are 'exceptional' anymore... but I'm pretty sure this is a first-stop basic accessibility feature that should've rolled out by default.

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