People often claim that they're good at video games. This is what actually being good looks like.
Devil May Cry 5 came back with a bang earlier this year, and like the original games there's a lot of variance in just how good you can be at the game. You can flail your way through the game, buttoning mashing, and generally get through to the end without coming close to mastering anything.
But if you're actually good at the game, there's so much more that can be done. Below you'll see a video of the final fight between Dante and Vergil done on SSS rank, without taking a single hit of damage. It's all thanks to the Royal Guard stance, and a string of perfectly timed blocks. A perfect Royal Guard block uses none of your Devil Trigger meter. On top of that, a perfect Royal Guard release will do enormous amounts of damage while launching the enemy into the air for follow-up attacks, which is what you'll see in the video below.
It's tough as hell to do in practice, because there's not much window between a perfect block/release and an imperfect one. But it's sure as hell entrancing to watch in motion. Almost makes me want to go back and revisit the game, although the New Game+ mode won't let you play as Dante throughout the whole game, unfortunately.
Devil May Cry 5’s cutscenes are stylish as hell, and it must have taken a lot of work to get them right. The Deluxe Edition breaks down that process with behind-the-scenes versions of some of the best cutscenes, and it’s amazing.
Sometimes, style really does make up for a lack of substance.