What World Of Warcraft Would Look Like Running In Unreal Engine 4

It’s hard to get excited about World of Warcraft in a visual sense, but if you’ve ever held out hope that the game might get a sequel, or at least a more modern makeover, then this is the video for you.

Daniel L has spent years remaking some of the game’s environments in Unreal Engine 4 - we’ve even featured some of them - but this week he’s released a compilation video showing off everything he’s done since 2015.

This means we get a tour of Grizzly Hills, Elwynn Forest, Duskwood, Westfall and Durotar across a 12-minute video, and it all looks great!


Comments

    Think I need to load WoW up again because I couldn't tell the difference as it all looked the same to me haha.

      I think part of the problem is that he's modelled a lot of stuff to look like the WoW stuff. So even though the engine may have a lot more "rendering power" because he's used the same cartoony style buildings and objects it really looks a lot like the WoW engine.

      The biggest differences were the quality of the foliage and ground cover when it zoomed in close to plants and grass. And the shadows and lighting effects seemed a lot better.

    Not sure I would have played that. To me, part of WoW's enjoyment was in the cartoony nature of their graphics. In general, part of their success was because of it as well, given it let far less powerful PC's play the game. Most MMO's at the time were pushing the graphics so much more, so you needed a good beast just to play. Compare vanilla WoW to vanilla EQ2 for example.

    But for me, while the UE4 version looks better, it also looks far too much like a lot of other games. So it doesnt set itself apart enough, which the actual game does. You see a screenshot, you know its WoW.

    Having said that, it would be interesting to see a final UE4 product and seeing how it played versus the original.

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