Fallout 76 Group's Raid Attempt Foiled By Notorious Power Armour Glitch

Screenshot: Bethesda, Fallout 76

In Fallout 76, power armour can keep you safe, or it can become a horrible tomb entrapping unsuspecting players until the end of time (or until they reset their game). That’s what happened to one group of players attempting Fallout 76’s brand new raid.

Added Tuesday as part of patch 12, Vault 94 is the game’s first raid, inviting up to four players to wander inside and discover what befell the vault’s past inhabitants. Like raids in other games, Vault 94 ebbs and flows between intense combat, small puzzles, and the occasional platforming section, requiring good teamwork and communication between high level players in order to successfully complete it.

Twitch streamer Kevduit’s team was livestreaming the raid Tuesday night. Unfortunately, no amount of good comms work was going to prevent one of their players, AvxAustral, from getting trapped inside her power armour midway through the group’s attempt to beat the raid on the hardest difficulty.

The glitch makes it impossible for a player wearing power armour to move or do anything else, rendering the person useless until they load back into the game. “Are you fucking kiding me?!” AvxAustral said when it happened. “Are you fucking kidding me?”

”Why did you try to get out of your power armour?” asked one frustrated teammate, referring to the main way players avoid Fallout 76’s power armour glitch, which is by staying inside the armour. “Because I needed to make ammo,” AvxAustral replied. One teammate suggested she try to leave and rejoin game, but another teammate noted there’s no way to join a raid that’s in progress. Re-opening the vault would reset everyone’s progress.

The group ultimately decided to leave AvxAustral behind and attempt to finish the run down a person, only to get their asses kicked in the next room by large swarms of enemies and having to navigate a complex maze of key cards, terminals and cooling vents in a precise and coordinated manner.

Fallout 76 has long had issues with power armour. When the game launched, players would occasionally become glitched when trying to exit their suits.

In July Bethesda released a big update to the game, part of which was geared around overhauling the power armour animations and associated bugs. It ended up causing a host of new power armour issues, including players occasionally getting trapped inside. More than a few players were discouraged to see the bug hadn’t been addressed in Tuesday’s update, even as the game’s battle royale mode received a bunch of new balance tweaks and design changes.

“‘Fixed bug that caused game to lock up when exiting power armour’ should be the only note for Patch 13,” wrote one player in response to the latest set of patch notes. Given Fallout 76’s mixed track record, it’s only fitting that someone running the game’s much-anticipated raid would succumb to it.


Comments

    Bug... feature... Who can tell anymore with 76?

      I haven't finished a Fallout game legitimately since 3 because of game breaking bugs.

        Game breaking features, you mean.

        In all seriousness though, I'll always defend Bethesda to an extent because their games are generally massive so bugs are bound to pop up... On the other hand, I'd hate to play any of their games on anything but PC.

        At least on PC I have access to console commands (not in 76 obviously) I can use to fix or generally work around any game breaking problems... That said, the last time I even had to do resort to console commands was a mission in Fallout 4 a few years ago, for a quest I've run through multiple times since without a problem.

        Hell... From Morrowind to Skyrim, Fallout 3 to 4 I'm looking at thousands of hours without any save/game killing bugs.

        76 is absolutely a case of a rushed product if there ever was, one that I will admit I still enjoyed a great deal when I was playing it.

        Last edited 21/08/19 3:48 pm

      you think hardest difficulty might be code for 3 man the raid?

        The hardest difficulty part is the 4th person undergoing a test of will, to just sit there and not shutdown their game while the other 3 clear the raid.

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