World Of Warcraft Players Are Literally Queuing In-Game For Quests

It's a double whammy for World of Warcraft today. Not only are Australians facing hour long queues just to get into the classic MMO, but once players get in, they're having to stand in even more queues just to progress.

It's a problem the original World of Warcraft never had. Players often spent months levelling, wandering through Azeroth in a relatively unoptimised fashion. But with easy access to guides, videos, streams and all other sorts of hints — people didn't even have smartphones in vanilla WoW — players are carving through everything the MMO has to offer.

There's just one small problem: the game hasn't really been tuned for how efficient everyone is. So the end result for players is that after having spent an uncomfortably long time in 2019 just waiting to see the character screen, players are forming literal queues in-game while they wait for quests mobs to respawn.

The queues aren't limited to any particular server. There's not enough capacity to begin with — that's why the queues are so long in the first place — but because everyone is hitting the game at the same time, and they're all around the same level, the mobs and bosses simply aren't attuned to cope.

It's amazing that everyone is so orderly about it all. The nightmare will undoubtedly settle down in a week or so as server populations become more balanced. Sucks if you took time off to play WoW today, but you've gotta appreciate just how classic the Classic experience has been.


Comments

    In other words the game is no different then it was on original release.
    Don't understand why people would want to play the game from back then (which has had no decent upgrades at all), I bet I will find the same mining issue that I still remember from the original game.

      Nostalgia my friend. Plain & simple.

        Yeah, no.

        It's the only decent MMO available right now.

          Whatever helps you sleep at night bud.

            Writing it off as nostalgia is a bit weak.

            I'd love an alternative to Classic WoW.

              Like I said before, whatever helps.

                @wikig1itch The last thing that Classic WoW does is help people sleep. My weekends used to consist of 14+ hour Molten Core runs starting Saturday and going to dawn on Sunday. Good times!

          Final Fantasy XIV would like to have a word with you.

            Tried it, but the anime styling wasn't really for me. Also it felt pretty laggy playing from Perth.

            Having said that, I definitely hear good things about FFXIV. It seems they've taken over the mantle after WoW went to ****.

        Yeah, it's not at all possible that people enjoyed classic wow.

        You sure are smart.

    Time to dust off the old moonfire spam target tagging macro :p

    Interestingly, this actually happened back in the day, too. 2007's Burning Crusade (WoW's first expansion) was absurdly popular and introduced two new races for the first time, which had their own unique starting zones.

    The desire to try out the new characters was strong and the zones were overpopulated. That same queueing behaviour could be observed at the Blood Elf starting zone's final 'boss' quest, to kill a named enemy at the top of a tower. There was a literal in-game queue of player characters leading all the way up to the top of the tower, and parties would form - five players at a time - to kill the named enemy when he respawned.

    It's one of my favourite memories from that expansion. I'm glad to see the same behaviour is occurring again.

      At least TBC gave us variable spawn rates based on the number of people killing stuff in the zone. So you'd get faster respawns when there were a ton of people there. In vanilla you had a fixed respawn timer :(

      Seeing these articles makes me glad I didn't go back to classic. The thought of standing in a queue in a game just makes the mind boggle. At least in current WoW you can queue for something (like a dungeon) but continue doing other stuff. Or just tag a quest mob and get credit. While I did play and enjoy vanilla I couldn't face that again now.

      I managed to get TBC a few days early so I had it all installed at the moment the content went live. I got to be one of the first people on my server to be in Hellfire Peninsula, and I *still* got bloody ganked within about ten minutes.

      I also made the first spacegoat shaman on the server and BOY I'VE NEVER SEEN SO MANY WHISPERS COME AT ONCE.

      The fact that people would unselfishly queue for things is definitely something I appreciate about the old MMOs such as Classic WoW, Dark Age of Camelot and Everquest. I wonder whether the polite behaviour is because there's so many old-school gamers playing?

    And I just realised they made a huge song and dance that classic will have zone phasing tech on early levels to stop this... well something may not be "working as intended"

      Or it got overloaded? God I'd love to get my hands on Blizzard's 'big data' for users to validate a crazy theory...

      It occurs to me that when discussing WoW's subscriber numbers, the commentary always runs that it started out at 7mil or whatever, eventually reached the dizzying heights of 12mil, before dwindling down to about 3-4mil estimates.

      It's just kind of implied that the minimum subscriber count is the same core group of players. But the reality is more likely that the 7mil playing in the mid-00s are an entirely different group of individuals to the 12mil who played in 2010 or the 3mil playing today, because each is a different demographic, looking for the different states that WoW has evolved through.

      So, it's not at all unreasonable to believe that the 3-4mil currently playing BfA don't have much overlap with the 7mil who loved where Vanilla ended up, meaning they're facing potentially an unprecedented hosting of two separate demographics simultaneously, putting them back up to their peak numbers.

      The truth is probably not as extreme, but I'd just love to know about which subs were unique to which period of time and if they're coming back, instead of hopping from modern to old.

        There's so many simply impossible to ever see numbers/stats I'd love to see far as this Classic launch goes...

        Like how many people were all excited, logged in, got into the starter areas and were then reminded "Oh, this is what it was like... Oh no..." and just stopped playing.

        Far as my own personal experience, I've been having a blast and really wasn't expecting to be enjoying it nearly as much as I am. Shall see how long it lasts I guess.

      that's not the intent of layering. the point of layering is to prevent resources from being overloaded

      lack of variable spawn rate and crappy quest mechanics is part of classic, something that won't change... or should imo, no cherry picking QoL changes that has been introduced over the 15 years of the game.

      Last edited 27/08/19 6:35 pm

      Its working.

      If you want to see what it would look like without it look up any of the footage of the stress test earlier this year.

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