World Of Warcraft Players Are Literally Queuing In-Game For Quests

It’s a double whammy for World of Warcraft today. Not only are Australians facing hour long queues just to get into the classic MMO, but once players get in, they’re having to stand in even more queues just to progress.

It’s a problem the original World of Warcraft never had. Players often spent months levelling, wandering through Azeroth in a relatively unoptimised fashion. But with easy access to guides, videos, streams and all other sorts of hints — people didn’t even have smartphones in vanilla WoW — players are carving through everything the MMO has to offer.

There’s just one small problem: the game hasn’t really been tuned for how efficient everyone is. So the end result for players is that after having spent an uncomfortably long time in 2019 just waiting to see the character screen, players are forming literal queues in-game while they wait for quests mobs to respawn.

The queues aren’t limited to any particular server. There’s not enough capacity to begin with — that’s why the queues are so long in the first place — but because everyone is hitting the game at the same time, and they’re all around the same level, the mobs and bosses simply aren’t attuned to cope.

It’s amazing that everyone is so orderly about it all. The nightmare will undoubtedly settle down in a week or so as server populations become more balanced. Sucks if you took time off to play WoW today, but you’ve gotta appreciate just how classic the Classic experience has been.

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