The Apple Arcade Featured A Lot Of Aussie And Kiwi Studios

We already knew that some of Australia's more prominent studios were contributing to Apple's new gaming subscription — most Aussie developers are mobile-focused, and Aussie games have done very well on iOS over the years — but the real surprise from today's Apple Arcade news was just how many of those highlighted developers were local.

SMG Studio, the makers of Death Squared and One More Line, pointed out that the developer slide shown during this morning's Apple conference had a healthy distribution of Australian and New Zealand-based studios. There's a few more local studios that weren't spotted by SMG at the time either, like Subtle Boom (diagonally right from the SMG logo in green). Gameloft's contribution to the Apple Arcade was also local, with the company confirming that Ballistic Baseball was produced by their Brisbane-based studio.

The slide also didn't include Aussie games published under another banner, like Annapurna, which is publishing The Artful Escape and Florence from Mountains onto the new Apple service.

Out of the announced games, we know that Projection: First Light — which we first wrote about in 2016 and has been doing the rounds at PAX for years — is homegrown, as is Ballistic Baseball. The Kiwi-based studio Flightless is also working on Doomsday Vault, which is an Apple Arcade exclusive.

We can also make some logical estimates based on the studios on the developer slide. The inclusion of Route 59 Games means Necrobarista, which isn't due for release until later this year, will undoubtedly hit the Apple Arcade the month it launches. The inclusion of Dinosaur Polo Club means the Kiwi-based studio means either Mini Metro is coming to Apple Arcade, but based off this tweet a week ago, it's probably the studio's next project.

There's more Australian games in the works, and given Apple's history of favouring Aussie development, we're likely to see more appear on the Arcade by the end of the year. But it's nice to see Aussie games up there on the big stage. We don't have the AAA development scene we used to, but the environment out there for indies can still be stable, which results in more choice and more games to play at the end of the day.


Comments

    Hey, good for those guys. Thumbs up. Let's celebrate some success.

    Really looking forward to Apple Arcade, to be honest. Mobile gaming is such a waste of potential right now, with all the free-to-play crap that clogs up the space. I'm really hoping Arcade gives us the mobile gaming experiences that it's long promised but failed to deliver so far.

      Kinda the same, but I'm still very wary. The limitations on mobile are broad, varied, and impactful. There's a lot of hurdles to get past to make a decent game worth playing for more than ten minutes on the can.

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