EA’s Publicly Testing Its Own Cloud Streaming Service

Ever wanted to play Titanfall 2 or Need for Speed: Rivals on your phone? A surprise opportunity has just opened up with EA announcing a trial of a cloud gaming service that’s open to the public (of sorts).

A Medium post from Ken Moss, EA’s chief technology officer, announced that the publisher would be running a public test for “cloud gaming on PC” to “gather more inputs at scale to test performance and quality of service”.

“Now that the global cloud infrastructure is finally reaching ubiquity, EA is working on leveraging AWS and the public cloud so that we can deploy as close to the players as possible, even in the face of unstable networks and changes in bandwidth,” Moss wrote. “This player test will help us to better understand how our games perform across real-life scenarios.”

The trial, which requires that players enable EA Community Playtesting in their EA account, will also be testing crossplay functionality across all platforms. “During this trial, players in the cloud gaming trial can engage with the live PC environment on Origin,” Moss said.

“Players will also be able to test out their cross progression when they log in to PC after the conclusion of the trial. This is a very tangible connection between what is possible now and the future we aim to create.”

More information about the streaming trial can be found in Moss’s post on Medium. It’s likely to be mostly available to Americans and those in Europe, but I’ve signed up to the beta and if I’m lucky enough to get through, I’ll let you know what it’s like.

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