Every Game Should Let You Pat The Dog

Every Game Should Let You Pat The Dog

For almost as long as video games have been around, games have often had dogs, cats and other animals in them. Sometimes they are integral to the game, sometimes they are no more than a few pixels strung together. Whichever one we encounter in video games, one question remains the same. Can we pet that dog?

When I pass a dog or cat on the street, I’ll usually look at the pet and see if I can pay it. It’s not just an emotional need: science has proven that patting a dog causes the body to release feel good chemicals such as serotonin, prolactin and oxytocin, while reducing the stress hormone Cortisol.

In short, patting a dog, cat or animal of your choice makes you feel good. So why don’t more games afford us something that can be so simple to implement, and yet bring such unexpected joy to the player?

When I played Breath of the Wild recently, I remember being disappointed that I could not pat the dogs. They looked amazing. They were friendly. They chased their tails and had the personality of a derpy herding dog. I wanted nothing more than for Link to reach out his hand and pet the soft fur.

“Why would Nintendo not add this?” I thought. This seems like such an oversight in a game where everything else had been considered. Monsters chuck a tantrum if you steal their weapons. Lightning is attracted to metal. Rain makes everything slippery. But you can’t pat the dog. The only real interactivity is feeding the dogs and it’s not really the same. For me, it ruined a little of the game’s lustre.

Okami‘s one game that got it right. Feeding the animals plays the same static cutscene and only gives the player some praise, but it still felt good to give some seeds to the squirrels, the birds, the dogs and cats. Seeking out more animals to feed became part of the fun, watching them eat the food and react with happiness.

It’s natural for most humans to want to feed, pat or play with the animals we encounter. Of course, there will be those who avoid contact altogether — or worse. There’s a story that when the dog was first added to Fable II, the first thing QA testers did was throw the ball over the side of cliffs to see if the dog would follow.

Naturally, the dog followed. It’s something real dogs do -– one of my friend’s dogs ran off a cliff after a ball. Luckily, it was a small cliff and she was mostly unharmed. Her other dog ran into a metal pylon while chasing the ball. She was also fine. The Fable II dog had great interactions and great character, but games don’t need that much detail. Just allowing the player to be able to pat or treat random dogs, cats and other domesticated animals in their worlds is sufficient.

It seems like a small thing, insignificant really, to be able to interact with the animals in-game as players would like in real life. But it’s a small thing that deepens the player’s connection with the world. That emotional, human response is part of what brings a world to life. It’s much like when you saw wet clothes darken for the first time in a game, or wet hair become flat and shiny.

But as the dog and cat trend continues, hopefully more developers will spend time allowing for more animal interactions. All we want to do is pat all the good bois and girls! (Especially in Breath of the Wild 2 and Link’s Awakening, Nintendo.)

Scree is a long-time member of the Kotaku Australia community, having previously helped everyone fix a broken JoyCon.


  • Nope. Given the spate of fatal maulings by dogs this year (really, you should just call American Staffies by their real name… pitbulls) they should remove any and all dogs and replace them with cats.

    And let us pat the kitties.

    All hail the Feline master race!

    • Personally, I disagree with your comment about Staffies. I’ve known some sweet ones and some horrible ones. It tends to depend on the people.

      I’m not against patting cats. Much less examples of that happening in games though.

      • I don’t have a problem with Irish staffies (aka the genuine breed) but people are trying to get around pitbull bans worldwide by referring to them as a staffies instead. We’ve had half a dozen fatal attacks in the first half of the year in NSW.

        I can think of a couple of games where you can pet or play with a cat, which is why it’s clearly a much bigger issue that should be addressed to bring equality between the races.

        • I only had one example. One of the older Zelda’s. I have no objections to making more cats pettable.

          As for the pitbulls, I’m not surprised as people are jerks. That’s how we end up with agressive dogs in the first place. My neighbour got a husky to be a guard dog. They locked it in a tiny yard and didn’t allow it to socialise. It escaped and bit a council worker. I believe it was destroyed

          • I think the most heart breaking one I read about involved huskies as well, where they ripped off a little girl’s arm after she reached under a fence. Luckily she survived.

            I seem to remember an adventure game where you could just chill as the MC and play with her cat every so often… but I can’t for the life of me remember what it was!

  • Sometimes this can be quite sneaky.

    Assassins Creed: Origins was awesome with this. If you knelt in front of a cat, Bayek of Siwa would reach and casually pat it, regardless of what else was going on. The cat would react, and sometimes get annoyed when you stopped.

    He didn’t seem to have the same affection for dogs though.

    Bast would be proud.

Show more comments

Log in to comment on this story!