Fire Emblem’s ‘Lost Items’ Mechanic Is So Annoying

Fire Emblem’s ‘Lost Items’ Mechanic Is So Annoying

Even in the fantasy world of Fire Emblem, there is no way the students of Garreg Mach Monastery are so forgetful that I, as their teacher, need to ferry 100 of their lost items around a school campus at all times in hopes of finding their owners. Fire Emblem: Three Houses has a mechanic for that, and to be completely honest, I am having no fun with it at all.

Fire Emblem’s “lost items” mechanic, in theory, is a cute way of getting to know all the quirks and qualities of the wonderful students in your school. Matching, say, a feather pillow with Linhardt von Hevring tells you that he is a big napper.

Matching bone dice with Shamir Nevrand tells you she’s someone who likes to gamble. This makes your interactions with the characters feel a little deeper. From a mechanics standpoint, it helps motivate your students and boosts your bond with them.


In practice, going down a list of dozens of items with each and every student—some of whom respond rudely to your generous inquiries — is tedium incarnate. And if you really think about it, it’s utterly ridiculous.

Imagine carrying 30 to 40 items in your satchel at all times, including a bag of tea leaves, a noseless puppet, a songstress poster, a cooking pot, and an encyclopaedia of sweets, and asking each student, unprompted, “Excuse me. Sorry to bother you. By any chance, does _____ belong to you?” 30 to 40 times. No! I was brought onto this staff to teach and fight and maybe, like, do holy stuff. I was not brought on to be a roving human lost and found.

There are strategies for accomplishing Fire Emblem’s “lost and found” mechanic aside from slamming random puzzle pieces into random holes. You can listen very closely to what the students say and make an educated guess on what belongs to whom.

This is easy for the kids in your house, but if it’s someone you rarely interact with, you’re basically back to making uneducated guesses. You can also ask a student to help you with a battle and look at their profiles. It’s pretty inefficient, though.

The locations of the lost items actually correspond with where students were standing the month prior. But there’s no way you’re going to remember that.

Or you could be like me, somebody who’s both too stubborn to Google a guide and too lazy to keep playing lost items matchmaker, and hope that, maybe later, I can just pawn all this random crap for cash.


  • Paying any attention whatsoever to the characters will point you towards which item belongs to which character. Considering you pick up a lot of items from the *bedrooms* of the various students or their Houses, its really not that hard. Some of the quirkier ones (a picture of a bug with holes in it) might involve trial and error if you haven’t seen certain Support conversations, but adds to the flavour of why that particular character has that item associated with them.

    The thrust of the article is at the end, where it comes down to Cecilia, when all is said and done, is too lazy to spend 5 seconds doing a google search for a list of the items and referring to it when she can’t tell where its from. Not a reflection on the game, but rather on the article writer.

  • Foolishness.

    The lost items are primarily a consumable, to top up motivation after you’ve taught your students! At that point they should already be in your house (why do you have students not in your house yet?!) to know who’s who.

    (Possible exceptions for other staff members, who offer few opportunities to gain support for recruitment.)

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