Bethesda Is Now Selling $150 Annual Subscriptions For Exclusive Fallout 76 Features

Bethesda Is Now Selling $150 Annual Subscriptions For Exclusive Fallout 76 Features

There’s never a dull moment in the world of Fallout 76, the online multiplayer game of post-apocalyptic survival and adventuring. Last week, publisher Bethesda announced that the game’s much-requested addition of computer-controlled characters was delayed until next year. Today, the publisher said that it will be selling premium subscriptions that will provide players with access to private servers at a cost of about $20 a month or $150 a year.

Bethesda calls the new program Fallout 1st and pitches it in a new blog post as “a premium membership that offers something players have been asking for since before launch: private worlds for you and select friends.”

For the cost of that subscription, a player gets access to a private version of the world that they can share with up to seven other players, who don’t also have to be subscribers. Bethesda also indicates that those private worlds will at some point support mods.

ImageBethesda)” loading=”lazy” > This is what a Fallout 1st membership would get you (Image: Bethesda)

In addition to the private server access, subscribers get exclusive items including a “survival tent” that players can use as a make-shift base and fast travel point, and some unique outfits and emotes. The subscription also doles out 1,650 Atoms a month. Atoms are the in-game currency used for microtransactions in the game and can be purchased in bulk from Bethesda for real money. Currently, Bethesda sells an 1,100 Atom bundle for $15, which makes the whole Fallout 1st program very close to simply getting people to commit to buying a lot of Atoms each month.

Since its release, the actual game quality of Fallout 76 has been improving thanks to some new quests and meat-themed events, and its players remain creatively inspired. But there are still myriad gameplay frustrations and the overall enterprise is still frequently dismissed as a misfire, the delivery of a not-quite-Fallout-MMO, not-quite-proper-Fallout-game. The news of Fallout 1st has, among other things, inspired a pretty harsh pun:

The addition of a subscription model is odd, especially as many games move toward other models, including Fortnite-style season/battle passes. For comparison, a monthly World of Warcraft subscription costs about $22. Regular Netflix costs $10.

Notably, Fallout 76 has not gone free-to-play here. The base game still costs $60, though appears to be on sale in most shops for around $30 at the moment.

Fallout 76 remains Bethesda’s biggest thing going, as its next large release, Doom Eternal, was recently delayed from November 2019 to March 2020.


  • I am very disappointed.

    In Bethesda, in the industry, in this ‘President Trump’ climate-apocalypse doomed timeline in general.

        • Well, I’m not. This is an online side-project and nothing to do with the main entries of their franchises. I have no reason to believe TESVI won’t be absolutely amazing two years after release when heavily modded.

      • I’m not even bothering with the next Elder Scrolls. I bought FO76 so that I could run my own private server and now they are telling me that I need to pay them to run my private server? No. Just no.

        Never again, Bethesda. You’re not getting any more money from me.

        • Did they say private servers were coming before they released the game, if they did, you can get your money back for the game.

          Australian Consumer Law states that you can get a refund for a major failure of a product. A major failure being something that if you had of known about it at the time of purchased, would have stopped your purchasing said product.

          If you were told private servers were coming, but not that they were going to be paid servers, then that meant you wouldn’t have bought the game, it’s a major failure.

        • After Fallout 4 and Fallout 76, that’s how I feel about Fallout with Bethesda. I just can’t give them any more money. I just checked out The Outer Worlds by Obsidian and WOW. *THAT* is the Fallout game I’m wanting. I’m picking that up for sure. But Bethesda can screw off.

  • Fallout 76 really is the gift that just keeps on giving you the distinct feeling you’re expected to just keep shelling out more and more money for it…


  • Games can have subscriptions. That’s fine. There are paid MMOs and all that.

    I do not think Fallout’s case is justified in comparison… so it comes off as a little disgusting.

    • A premium upfront product that has practically nothing in it, has microtransaction in game bonuses, and then charges you per month for things like being able to store stuff and getting to the good parts of the game quickly.

      I’m not even mad. I’m impressed at the continued audacity.

      • Right?

        I want to meet the guy who was like, “So they’re complaining about the microtransactions… Well, how about we just charge them even more?”

  • I bought the game preowned from a sale at EB for $9.

    I played it until I was level 70-ish and certainly got $9 of value from it, but I’d have been disappointed if I paid any more.

    What this article fails to mention is this:
    The benefits you get such as unlimited scrap storage, the fast travel tent, etc. all carry over to the public servers as well. This rubs players wrong for two main reasons; the first being that players have been asking for upgraded stash forever and been told it’s not possible due to server stability issues (but now it is possible if you pay them a little more) and the second being that more and more non-cosmetic items are being added to the main game with pay-to-win mechanics, resulting in this game feeling more and more like a mobile freemium game that’s got a significant buy-in price.

    The best way forward for them would probably be to go the DCUO route and just make the game free-to-play while giving all existing owners of the game 6 months free subscription to cover the base cost of the game.

    • Ugh, giving the fast travel tent and unlimited storage to premium members on the public servers makes me never want to touch this game again. That’s a huge benefit to anyone who pays for it.

  • How long do they expect the game to last?
    To charge “annual” subscriptions they must think it is going to be a long term thing. Either way you look at it, feels bad man.

  • I don’t mind that you can pay $150 a year for a private world (think of it as server hosting), its more the other bonuses that feel dirty.

    • Yeah, but it’s limited to you and 7 others. And possibly the worst issue is: Should the owner of the private world leave, the world will still stay active as long as one other player in the world is a Fallout 1st member.

      • That shits me to tears when I’m playing on a friends server and they got to bed before me.

        I did pay about that much for a Minecraft server once upon a time though.

  • Should the owner of the private world leave, the world will still stay active as long as one other player in the world is a Fallout 1st member.

    • That’s how it’s meant to work. It’s bugged at the moment and currently the world will remain active membership or not as long as there is another player on the private server.

  • The main thing you’re paying for is the atoms then, $20 a month subscription for $22 worth of atoms? Should be a $5 per month option without atoms!

    I paid $29 for the game in December last year, got 200+ hours out of it over 6 months but haven’t played it since and can’t see myself coming back if they’re solving issues like stash weight behind a paywall.

  • Okay that’s it, Bethesda should just shut its doors now. It is so anti-consumer and such rubbish value that it really doesn’t deserve any respect from it’s original loyal fanbase or anyone new. Congratulations on being consumed by greed.

  • Anyone remember when they said Fallout 76 would only have cosmetic microtransactions and no gameplay features would be locked behind a paywall etc?

  • One would hope that when they eventually get to the next Elder Scrolls game they don’t pull this crap, I’ve owned and played all of their games up to the point they made this mess (even the online ES game which as well I don’t play because of the way it is different from ES in general),

    Please allow a wonderful world, well playable game (probably with mods), and don’t link it to your own game client just to take money and limit the game in general.

  • So with one game Bethesda lit the goodwill they have earned over the years on fire and are now pissing on it trying to extinguish the flames.

  • I actually really enjoyed 76. I sank probably around 200 hours into it and only just recently uninstalled it to make room for RDR2. This amazing announcement however has made me want to reinstall the game…

    … so I can immediately purge it from my hard drive in a fit of rage.

  • Bethesda doesn’t give a fuck about being subtle anymore. They are just trying to milk dry their ever decreasing userbase.

    The game is a joke. anyone defending this is an even bigger joke.

  • If more people voted with their wallets and instead of talking about voting with their wallets, we would have far less of this bullshit.
    I took great pleasure in deleting all blizzard games from my system after recent events.

  • If any Bethesda devs /artists are reading this: run away, now, before it’s too late. Management are clearly unfit to run the company any longer and in the end you’ll be the ones suffering.

  • I love Bethesda games (obviously) but I’m take it or leave it with Fo76. That said with the way they have changed since they released Fallout shelter, concentrating on getting as much cash as possible out of players makes me VERY wary for Starfield and Elder Scroll 6.

    If I were a betting person I would put good money on both of those having a microtransaction store that puts FO76’s Atomic shop to shame

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