Praise Be, Gwent Finally Hits iOS

After announcing that Geralt’s favourite pasttime would finally make the jump to mobile earlier this year, it’s finally happened. Gwent still isn’t available on the Switch or Android, but if you’ve got an iPhone or an iPad, you can get that sweet, sweet Nilfgaard action right now.

If you haven’t played Gwent since it first showed up in The Witcher 3, or the standalone game as its gone through multiple iterations, or the very good Thronebreaker, things have changed a lot. There’s only two rows instead of three, and you draw three cards at the end of every

turn. There’s also more mulligans available at the start, and cards have tons of more interactions than the original Gwent.

Beyond the new control scheme, everything about the game is the same. There’s cross-play between PC and iOS, and the studio confirmed on their website that progression carries over (provided you’re logging in with your GOG account):

iPhone and iPad versions of The Witcher Card Game combine the full feature set of the PC release with controls re-imagined for the touch interface. Progress and purchases are shared between iOS and PC via the user’s GOG account and iOS players can battle opponents across all other supported platforms.

So, win-win. I’ve been playing the game overnight and on the train this morning on an iPhone 11. It’ll take about an hour to get through the initial tutorial and the first three games you need to play to unlock all the decks, but it’s a smooth experience. The animations hold up well, and the haptics are nice too.

You can download Gwent on your iPhone or iPad through the App Store. And if you’re wondering how much all the in-app purchases are in Australian dollars, here’s the ful list:


Starter Pack: $7.99

15x Card Kegs: $30.99

Season of the Elves Bundle: $12.99

Passiflora Bundle: $7.99

3200x Meteorite Powder: $32.99

400x Meteorite Powder: $5.99

2x Card Kegs: $4.49

7200x Meteorite Powder: $62.99

800x Meteorite Powder: $10.99
7x Card Kegs: $14.99


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