Hello! I (Tim Rogers) am going to stream the PlayStation 4 remake of the PlayStation 1 classic MediEvil over on our Twitch channel. I haven’t touched this game since blasting through it on Thanksgiving Day, 1998, though I sure do have some “interesting” memories. Like, why did I play this on Thanksgiving 1998 instead of Zelda: Ocarina of Time? Let’s hang out, and I’ll tell you.
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When I was 17 years old, the coolest thing in the world was to work for EB Games. I want to say that is a hard revelation to admit to, but it really isn’t. When I was 17 years old, video games were everything.
Last week, BioWare announced it would be "reinventing" the troubled multiplayer shooter Anthem in a bid to claw back some of its dwindling player base. "We’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first," studio head Casey Hudson said in a blog post. The mention of a 'focused team' is telling. With that in mind, we thought it was worth revisiting precisely what went wrong with Anthem in the first place.