You asked, Tencent asked, and finally it’s here. League of Legends is coming to consoles and mobiles, and it’s called Wild Rift.
The game was officially unveiled — following some video footage leaking earlier this year — during the tenth anniversary celebration stream for League of Legends.
More details about the game were provided during an pre-briefing, where Kotaku Australia was told that the game was not a port of League but designed from the ground up for mobiles. The map has been adjusted to suit a faster style of play, with Wild Rift using a virtual joystick control scheme that’s very similar to the one seen in Tencent’s mobile MOBA, Arena of Valor.
Games are designed to run for around 15 to 18 minutes, and Riot confirmed that players won’t have to return to base to purchase items (again, similar to other mobile MOBAs). Importantly, Wild Rift will be released on mobiles and consoles, and the mobile version of the game will support controllers if that’s your preference.
Pre-registration for the game will go live through Google Play for Android users, but Wild Rift won’t be fully launched until 2020. The game will have a smaller champion pool at launch, using a mix of the very first League heroes with ones released later in the game’s lifecycle, although the full roster is yet to be announced.
The announcement follows a string of other releases from League‘s anniversary stream, including Teamfight Tactics‘s mobile release, a League-themed digital card game, animated series, fighting game, character-based FPS, and more.