The new Ghost Recon is out, and while it’s maybe not a high water mark for the series, it’s still got some cool guns and drones and Jon Berthals that we’ll take a look at tonight in this feature on the art that went into the making of the game.
This isn’t every piece from everyone who was on Breakpoint, but it’s a good cross-section of stuff ranging from concept sketches to 3D modelling.
You’ll find links to each featured artist’s portfolio in their names below.
Alexis Rives
Geoffrey Bire
Wil Wells
Joe Gloria
Aymeric Thevenot
Mathieu Frossard
loïc [Liok] bramoullé
[referenced url=”https://www.kotaku.com.au/2019/10/ghost-recon-breakpoint-is-an-infuriating-mess/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2019/10/Screen-Shot-2019-10-09-at-8.51.12-am-410×231.png” title=”Ghost Recon Breakpoint Is An Infuriating Mess” excerpt=”I have never played a game as inconsistent as Ghost Recon Breakpoint. In its finest moments, it delivers stealth action on part with the best in the genre. When it falls apart, a tangled weave of glitches and half-baked systems reveal a game compromised by bland AAA design sensibilities and a ceaseless desire to churn out content at a breakneck pace.”]
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