The Best Retro Console Creators Are Making A Game Boy

The Best Retro Console Creators Are Making A Game Boy
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Having crafted three outstanding high-end, high-definition retro consoles based on the NES, Super NES, and Sega Genesis hardware, Analogue is going portable. Launching in 2020, the Analogue Pocket is a $300 handheld gaming system that plays Game Boy, Game Boy Colour, Game Boy Advance games and more on a 3.5-inch 1600×1440 pixel display. It’s also a music synthesiser and a game development platform. It’s a lot.

Like the Analogue NT, Super NT, and Mega SG retro consoles, the Analogue Pocket does not play games via software emulation. It utilises an FPGA, or field-programmable gate array chip, to simulate the original game systems at a hardware level. Rather than being interpreted through software, which can result in all sorts of sound and visual inaccuracies, the Analogue NT effectively is a Game Boy, Game Boy Colour and Game Boy Advance. And since the FPGA is so versatile, the Analogue Pocket will also be able to use adapters to run games from other handheld systems, including the Game Gear, Neo Geo Pocket and Atari Lynx.

The Analogue Pocket will replicate the hardware of original handheld consoles, but also enhance it. Its 3.5-inch, 615 pixels-per-inch, 1600×1440 LED display is 10 times the resolution of the original Game Boy. It’s the most advanced screen that’s ever graced a dedicated gaming handheld. It’s got stereo speakers, an SD card slot, a rechargeable lithium ion battery, and even includes an original Game Boy link port, in case you want to break out The Legend of Zelda: Four Swords Adventures.

The Analogue NT does not have an HDMI out port, but it does have an optional dock that allows it to play on a big screen. There’s also a pair of USB ports for wired controllers and Bluetooth for wireless. The price is TBD.

Along with playing games, the Analogue Pocket comes with a built in audio workstation called Nanoloop, a synthesiser and sequencer built for music creation and live performance. Analogue has even included a secondary FPGA so developers can develop and port their own work to the handheld. Basically, once the Analogue Pocket is in the hands of users, it’s going to get even better.

I recently purchased Analogue’s Super Nintendo and Sega Genesis consoles, the Super NT and Mega SG, and I’ve been completely blown away by both. I have plenty of devices and gizmos capable of retro emulation, but nothing compares to way Analogue’s consoles elevate classic games. I’ve got a drawer full of Game Boy games ready to be inside the Analogue Pocket when it launches next year.


  • Sadly we’re at that sort of time where the batteries in the game cartridges are dying, and save games aren’t working very well… Will the Analogue be able to save games internally or on the SD card? (like how emulators can save games)

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