The Best Way To Play Star Wars Jedi: Fallen Order Is On Hard

One of the biggest surprises in Star Wars Jedi: Fallen Order, out today from developer Respawn, is how much its approach to combat takes cues from the blueprint established by FromSoftware’s action role-playing games. If you’ve played Demon’s Souls, Dark Souls, Bloodborne, or Sekiro: Shadows Die Twice, you know what to expect: Melee fights that require a degree of finesse, with careful dodging and necessity to learn the attack patterns of even the most trivial foes.

Or at least, that’s the experience you get sometimes. Fallen Order’s combat is an attempt to make the intimidating-yet-rewarding FromSoftware approach more accessible, and it does this by telling you exactly how it handles difficulty. Before you start a game, you can pick your difficulty, which has four tiers: Story, Jedi Knight, Jedi Master, and Jedi Grandmaster. Each difficulty level adjusts three sliders: Parry timing leniency, damage received, and enemy aggression. (The first one is lowered on higher difficulty settings, while the latter two are increased.)

If you’ve played and enjoyed any games in the Souls oeuvre, or if you want to get the most out of Fallen Order’s combat system, I recommend you go with Jedi Master, which is the game’s version of hard mode.

There’s no need to worry much about my calling it “hard.” For most of the game, even in Jedi Master mode, combat scenarios are not that difficult; they just require some attention and a healthy amount of dodging. They can be actually hard if you take a seemingly-easy creature for granted (Listen: you’re gonna find some rams in this game. Respect those goddamn rams.) but most foes can’t take much punishment. The ones that can will frustrate you until you remember that your Force powers are there for a reason, and then they become easier.

One caveat though: The difficulty curve in Fallen Order is not a smooth one. There are some fights that are, frankly, bullshit. If you ever stop having fun, just bump the difficulty down—Fallen Order lets you adjust at any time.

Also, don’t get too caught up on the game being compared to Dark Souls. The comparison is definitely apt, but if that turns you off know that most of the fun in Fallen Order is in exploration. Think Metroid instead, and you’ll be fine. 


Comments

    No, and only because the loading times (on PS4 pro) are 38 seconds each time.

      It's so weird, the loading times seem bloody random. Sometimes it's 5 seconds, another time it was 90+ seconds? I'm wondering if the game has a memory leak or something???

        Even on PC with an SSD, the loading times are all over the place. Sometimes it's 5 seconds, other times I'll be sitting there on a black loading screen waiting over a minute watching CPU and GPU sitting at a flatline 30% with zero disk/network activity.

          I had a two minute loading time while on Dathomir yesterday. I literally timed them on my phone after my previous comment. Got to 134 seconds. That's bloody absurd. Thought it might be my PSPro, but nope, RDR2 is loading quick as hell. Game needs a major patch pronto.

            I found Dathomir the worst for this, the first meditation point right after you swing away from the section where the ship lands would take forever and then after maybe another 30 seconds (have not timed it) the enemies would pop in, sometimes without animation yet in the T pose for a couple more seconds. Also PS4 Pro, have it in performance mode.

      The game is worse on Xbox base and S models. Frequent FPS drops. Frequent texture streaming issues. Not to mention the game completely freezes when it needs to load a level.

      The game on really functions well the Xbox one x where pretty much all these issues are no existent.

    That's a no from me too. When I was a teenager I got really caught up in proving to my friends that I was good at games and always played SP games on hard. I'm in my 30s now and just want to have fun, I no longer care about my friend's gaming approval. If I want a challenge, I play multiplayer games.

    I'm going to say no because games journalists complained about how games should be easy so they can review them not so long ago.

      Yep when Sekiro came out all I heard was complaints about difficulty, now jorno's think their big shots because they can play this at higher difficulty lol

    Good to know.
    I like a challenge but I'm not after an aggressively hard play through so I might start out on hard and see how things go.

    I started on Jedi Master, and got repeatedly wrecked by an early miniboss (two-shot, stun-locked from full, etc), but eventually beat him, then continued and received the healing item that would have made that fight much easier; I also went to Dathomir as soon as I possibly could and did as much of that area as I could without getting a double-jump (I think), before continuing the main story, and it's been pretty smooth sailing ever since.

    Just finished it on easy.
    Was able to beat final boss barely.
    Great game. Awesome single player is back.
    Make starwars great again

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