The Footsteps In Call Of Duty: Modern Warfare Are So Damn Loud

At first, I was sure my opponent was aimbotting. We were in a close game of Call of Duty: Modern Warfare’s team deathmatch and I was ever so slowly crawling along a wall. The slower, the more quiet, I thought. Something suddenly rustled just ahead. I peeked around the corner and was instantly downed by a ready-to-go headshot.

In the replay, I was stunned to see my opponents’ crosshairs trained on the exact spot where my head would poke out from behind safety. Then I heard my footsteps. Holy shit! I’m coming in like a freight train!

Round after round of Call of Duty: Modern Warfare, a pattern has emerged: I move and somebody shoots me. I’m aware it’s not a special pattern. But upon further inspection and a lot of reading /r/ModernWarfare, I’ve realised that I die in Call of Duty: Modern Warfare a lot of the time because my soldier sounds like a mastodon getting down to a 2012 Skrillex bass drop.

Call of Duty: Modern Warfare’s maps are full of nooks, doors, windows, corners and flaking pathways, which, players say, is promoting a more “campy” playstyle. There are a lot of angles to get shot at from, so often, the safest bet is crouching in a corner with your crosshairs at ear height. The person silently waiting in the shadows for someone to enter their death tap tends to do well.

What exacerbates players’ reluctance to really put themselves out there and go for the enemy zones is the fact that, as player after player has pointed out on /r/ModernWarfare, the footsteps are too loud:

Footsteps are way too loud, even when crouch walking. It sounds like I’m wearing lead boots. from r/modernwarfare

Or for those who aren’t wearing headphones:

Modern Warfare Footsteps Be Like... from r/modernwarfare

At least in my games, a more passive playstyle wins out more often than not. It’s great for that to be an option, and it’s definitely tactical, but things are tough out there for those of us who like to play more aggressively.

There is something called Dead Silence, which lowers the volume on players’ footsteps by around two-thirds. It’s not totally silent, and as a developer said on Twitter last week, “a fix is in the works.” It’s also a Field Upgrade, which means you can get it in-game and it works on a cooldown. Some players, including several pros, believe it should be a setting.

In the meantime, when I’m playing Call of Duty: Modern Warfare I’m either going to upgrade my headset or spend my games scoping out the real estate for a nice, relaxing apartment window to squat in.


    I don't agree sound foot steps are important.
    we still have dead silence I like the fact it's not a perk.

    People need to play differently pay attention to surroundings.

    Yes certain maps do make people camp but there are counters to that.

    Yeah, i take advantage of footsteps everywhere I can, but god its so loud when you're in a 1v1 situation. That and my operator yelling 'CONTACT'!~! - I personally think CS has this feature down pat. You can remove footsteps by walking, sacrificing a lot of movement speed. Balanced.

    They are definitely louder in the full release compared to the beta. I don't mind the footsteps as it helps engage your senses more. Although really not a fan of the random character call-outs like "CONTACT" and "RELOADING" that completely gives away your position.

    The game is a bit more campy because of the volume of footsteps I think, as the only way to be silent is to stay still. Or at least it appears that way, as it's more of a game of who can hear who first.

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