Valve Appears To Be Creating A 'Steam Cloud Gaming' Service

Cloud gaming is the latest frontier tech companies, like Google and Microsoft, are trying to crack into. It seems Valve wants a piece of the pie too with new partner codes indicating its working on a cloud gaming service for its Steam platform to make it a reality.

Spotted on GitHub by Steam Database's Twitter, 22 new files containing partner codes have been added to GitHub suggesting something called 'Steam Cloud Gaming' is being worked on.

The codes contain references to game developers needing to agree "terms in the Steam Cloud Gaming Addendum before continuing". While Steam has yet to publicly confirm anything about an upcoming cloud service for its massive library, it would follow a trend in announcements from Google and Microsoft regarding their upcoming Stadia and xCloud platforms.

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Steam already has a number of cloud-based offerings such as as Steam Link, now software-only after initially coming as hardware, and Steam Remote Play but it's yet to offer an alternative option that doesn't require using your PC acting as a conduit to stream the titles.

Kotaku Australia has reached out to Steam to confirm whether it's got a cloud gaming service in the works.

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Comments

    It would be interesting, but this might be something where I don't have exactly much faith in Valve being able to build a competitive product.

      From the technical side there should be no issues. They've already proven their streaming tech, it's just running it from servers they control, rather than end-user hardware. So it's then about how they scale that hardware globally and how they charge for it.
      There are so many ways Valve could screw this up, but I'm interested to see what they come up with.

    Honestly, I don't really see these services taking off and yet these companies are investing so much in the tech. Personally I already get frustrated with lag on occasion on a high end PC with fairly decent internet. I can't imaging paying for a service to add more lag to the equation.

      This right here.

      Cloud gaming that is even close to comparable to gaming on dedicated in-home systems is an absolute pipe dream, and will remain so for years yet.

    It's not quite a case of "spotted on GitHub": it appears that git repository was created by the Steam DB folks with regular imports of the JavaScript published on the various Valve websites.

    Instead, the repository is the tool they used to spot the change on the partner.steamgames.com website.

      Come now, can't let accuracy get in the way of a story badly copied from another site.

    Hmmmm .... This is precisely what a certain subreddit was angry at Google for doing with Stadia yet are cheering on Valve for doing. r/pcgaming is wierd.

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