I’ve Had To Kick My Modern Habits To Stop Dying In Halo: Reach Multiplayer

I’ve Had To Kick My Modern Habits To Stop Dying In Halo: Reach Multiplayer
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.

A little figure wearing red space pads flickers onto my screen from behind a pillar and I immediately pull the left trigger on my Xbox One controller to zoom down my rifle’s sights. Except this is Halo: Reach, and there are none.

My blue space dude lobs a grenade instead. The red man disappears again. My grenade gets snagged on the top of the tunnel I’m in and bounces back toward my feet. This is how I died during my first outing in Reach’s multiplayer since 2012, and it wouldn’t be the only time, either.

Shooters were different at the start of the decade. I knew this. And I knew getting back into Reach would take some adjusting. I did not know nor was I prepared for just how much my instincts and reflexes had atrophied in the time since, or how often I would die while trying to unlearn everything modern shooters like Destiny 2 and Modern Warfare have conditioned me to do.

I love to sprint. It’s what most often gets me killed in other games, but also just as often what helps me get out of a scrape alive. Reach has sprinting, but it’s on a cool down and tagged to your armour ability and not available in the game’s competitive mode. Get caught out in the open and someone will pick you off before you can get back into cover. I realised early on that I needed to be more cautious and methodical about checking blind spots and predicting where opponents would pop out, but that didn’t stop me from spending the first few matches trying to race out into the centre of the map like confused John Travolta.

The lack of iron sights has also been frying my grey matter. It’s how I squint in games, and there is a lot to squint at in Reach, but the standard issue rifle doesn’t have any option for focusing down the reticle. When I haven’t been accidently chucking grenades, I’ve been wasting time searching for people with the game’s zoom-in view. The M392 Marksman Rifle lets you look down the scope while firing, but whenever you get hit, which happens 90% of the time, that’ll bounce you back out of it. Firing from the hip feels so unnatural in 2019, but getting reacquainted with the satisfying zap of headshotting someone without assists has been worth the effort.

By far one of the weirdest things has been trying to shed my reliance on crouching. You can crouch in Reach, but you can’t crouch while moving. It’s something you have to hold the left analogue stick down to do, which makes a lot of sense in terms of the physical demands of crouching in real life. Still, it runs completely counter to my modern sense of how super soldiers should function—or, at least, how they usually function in a video game. In Reach, there’s no sneaking behind rocks, or ducking in between reloads. On the one hand it’s frustrating but on the other it can feel liberating: there’s no try, only do, get the kill or die trying.

“No bloom no sprint” is Reach multiplayer’s tagline, but it’s more than just words. For the uninitiated, bloom is an in-game effect that makes shots fired from further away less accurate, no matter how well you aim. Dipping back into the old school shooter in the twilight of the decade in which it was released, it’s immediately apparent how different it is. What you see is what you get. When I play Destiny 2, it feels like a guardian angel is watching out for me, helping me get to safety just in the knick of time or nerfing an opponent’s shot in real time in order to account for dice rolls happening behind the scenes. In Reach, I only have my reflexes, my spatial awareness, and the wiles of my teammates to get me through the round. It’s not a world I want to live in full time, but returning to it has felt rejuvenating.


  • I’ve found it really jarring an unfun, to be honest.

    I never liked Reach’s campaign. I’ve always felt that it’s by far the worst of them. I’ve finished and enjoyed every campaign before 5 and although i didn’t love 2, it was fine. But I’ve never finished Reach. I just can’t. There are some of the most bizarre and obtuse design decisions I’ve seen in a big budget game. After playing 3 and ODST it feels like it was made by the interns while the real Bungie team were secretly working on Destiny.

    A lot of those weird decisions make it into the multiplayer and I’m just really disappointed that I can’t get into it. I’ve been waiting for a new PC shooter to play and this fizzled on me even quicker than it did on the 360.

  • I was looking forward to playing through with m/kb, but something feels way off with the mouse – it was almost immediately giving me motion sickness, as if there’s acceleration or input lag getting added somewhere. So I swapped to a controller, spent a bit of time trying to figure out where they’d put the reload button (made doubly confusing by the fact my RB doesn’t work properly), found seemingly the only config with reload on X where it was on the 360 version, and then spent the next few missions re-learning how to aim with my feet.

    Overall, it’s… alright. Definitely a case of rose-tinted glasses being smashed here, tho I don’t hold as much nostalgia for Reach’s campaign as I do for CE/2/3. Also that’s combined with constantly reminding myself this isn’t Destiny – I can’t sprint and slide into cover, I can’t carry three weapons (now I know how people coming from Doom would’ve felt playing Halo for the first time lol), I can’t pick a weapon I like and almost guarantee I will always have ammo for it, I can’t turn on a dime and react to a new threat, and every automatic weapon has bloom (as opposed to PC Destiny’s AR/SMG laserbeams) – I guess the “no bloom” thing was only for MP.

    I will say, tho, that the DMR feels very nice.

  • Thats an unusual definition of bloom. I’m used to the definition you find when you google it, which is a lighting effect in video games that gamers tend to scorn rather than anything affecting shooter mechanics.

Show more comments

Log in to comment on this story!