Report: The Next Xbox Will Have 16GB RAM, 13GB For Games

The new consoles have talked up teraflops, 8K, real-time raytracing and lots of other features. But just as crucial to the whole equation is how much memory they’ll ship with, and a new report shines some light on what to expect.

Windows Central, which has always been pretty close to all things Microsoft for obvious reasons, was confident enough overnight to report some specs around the two iterations of the next Xbox: Anaconda, which is the codename for the Project Scarlett that was first announced, and Lockhart, the cutdown version we’ve heard about.

[referenced url=”https://www.kotaku.com.au/2019/12/sources-microsoft-is-still-planning-a-cheaper-disc-less-next-gen-xbox/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/jpnquw3j5ivnxrgyt9je.jpg” title=”Sources: Microsoft Is Still Planning A Cheaper, Disc-Less Next-Gen Xbox” excerpt=”In June, Microsoft announced Project Scarlett, a new iteration of the Xbox that the company said would “set a new bar for console power, speed and performance.” What Microsoft didn’t say is that it is also working on a lower-cost, disc-less version of Scarlett, code-named Lockhart, according to four people briefed on the company’s plans.”]

Anaconda, reportedly, will have 16GB of RAM in total with 13GB reserved for games and the remainder going towards to the console’s OS. And that number could fluctuate a little more, as Microsoft already mentioned that they were using the SSD (which is a proprietary NVMe SSD) as virtual memory. By comparison, the Xbox One X has 9GB of RAM, which varied depending on what the OS was doing.

Any developers that want to access new features from the Scarlett generation, like real-time ray tracing, will need to get to grips with Game Core OS. Game Core OS isn’t a prerequisite for developers making games for the next-gen Xboxes, but it’s designed to help streamline development so devs only have to build a game once, and it will automatically work across Xbox and PC.

The SSD is likely to be the most noticeable change, though. Every game will benefit from faster loading times, though, and games won’t need to be specifically patched for the Scarlett generation to take advantage of that.

[referenced url=”https://www.kotaku.com.au/2019/07/ps5-sony-psvr-2-everything-we-know-so-far/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2018/06/e3-sony-2018-1-410×231.jpg” title=”Everything We Know About The PlayStation 5″ excerpt=”The future of consoles is just over a year away. There’s plenty of key questions still unanswered, like how the major publishers will approach retail versus digital sales in 2020 and beyond. But if you’re interested in knowing what the next PlayStation can do, there’s a ton of info already out there.”]

[referenced url=”https://www.kotaku.com.au/2019/06/microsoft-announces-project-scarlett-the-next-gen-xbox/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/nllwmu3y84fqn4n1nky3.png” title=”Microsoft Announces Project Scarlett, The Next-Gen Xbox” excerpt=”Microsoft today teased some its first plans for Project Scarlett, the next-generation Xbox, and the buzzwords make it sound impressive: up to 120 frames-per-second, a solid state drive, ray-tracing, and so on. It’ll be out in the spring of 2020.”]

[Thanks, Windows Central!]

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