Star Citizen Has Raised $369 Million Over The Last 7 Years

Star Citizen Has Raised $369 Million Over The Last 7 Years
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$369 million ($US250 million) is the kind of figure that sounds fantastical for any video game that isn’t named Call of Duty, Destiny in the early days, or maybe Candy Crush. And it’s even more insane when you consider that $369 million is the amount that Star Citizen has raised from fans over the last seven years.

Funding for Chris Roberts’ space epic began seven years and nine months ago, which works out to be just north of $US2.88 million every month. The official funding page notes that the $US250 million milestone was passed thanks to one of the game’s best crowdfunding months ever, raising $14.2 million ($US9,651,780) over November, with more than $4.7 million ($US3.2 million) of that being raised in two days.

The $US250 million mark comes after the game surpassed $US200 million in 2018, although part of that included a $US46 million investment from the Snoot Entertainment private investment firm, which equated to about 10 percent of shares in the Cloud Imperium UK and United States companies.

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The current deadline for the single-player component of Star Citizen, Squadron 42, is currently aiming for a Q4 2020 deadline. The other branch of Star Citizen, the multiplayer persistent universe, is aiming to hit version 4.0 by the second quarter of next year.

At the current rate, Star Citizen will probably raise another $US50 million or so. It’s easy to laugh about the amount of money, especially when no other game publisher would ever countenance spending this much on pure development. Activision spent a combined $US500 million on the first Destiny, but that money was shared across development and marketing.


  • It’s amazing. I loved Wing Commander when I was a kid so I backed this when it was first announced, but I’ve almost given up even waiting for a release. (I don’t want to play an alpha, I just want Squadron 42. That’s my jam).

    I remember wondering if my PC would be able to handle it. That was at least 2 upgrades ago! I bought a joystick to play it. Ended up playing Wing Commander 3 and Freespace 2 and putting it back in the box. That was 5 years ago! It’s still in the box, cos I want to be ready. Maybe in the next 3 years it will actually be released?

    I can’t believe people are still sinking money into this game. It’s just incredible. They’ve made so much money and for what so far. It’s just crazy.

    I am really wanting to play another high quality single player space sim though. I’ve been wanting that since Starlancer. Which was great btw.

    • Yeah, unfortunately, you have to be sceptical of any Star Citizen article that attempts so many character assassinations as this one did, and uses such a grandiose title.

      Star Citizen seems to attract wholesale attacks from a certain segment, possibly because of tall poppy syndrome, but more likely because authors know that their pieces will attract a large number of readers.

      The article may well have some truth to it, but it definitely pays to be sceptical.

      • You’re sceptical of the article, NOT the game???

        So much money. So many years. And you’re sceptical of the article???

      • Tall poppy? I’d say people have every right to be sceptical of Chris Roberts. His entire MO has been sketching out massively ambitious projects and failing to deliver them in anything like the time-frame or form he promised. Do you remember Freelancer?
        If crowdfunding hadn’t come along I don’t think anyone would’ve given him money to make a game ever again. I say this as someone who is actually a backer of SC. At this point the endless stream of updates about obscure developments that never seem to lead to an actual game are leaving me feeling a little silly for having helped enable it.
        I think Chris Roberts is having the time of his life, tinkering away at his sprawling project and I think he only has the vaguest idea of ever delivering it. Given the volume of cash flowing in, why should he care?

        • Sure. People have every right to be sceptical of Chris Roberts and the game. They should also be sceptical of media articles surrounding it.

          Like I said, this game seems to attract negative attention. As such, authors wanting easy hits on their articles would view it as vulnerable prey. Throw in some truth, a few attacks on character, some choice quotes, and a heap of conjecture, and you too could have a million hits on your news article.

  • So is this a game or some sort of elaborate ponzi scheme?

    I have visions of Roberts sipping cocktails on his private yacht in the Bahamas, paying a couple of struggling art students a pittance to generate bullshots for him.

  • It’s funny. When the project first appeared I thought “Oh, they’re using their own site instead of Kickstarter? That seems kind of risky. Maybe I should pitch in a few bucks.”

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