Pour One Out For A Lucasarts Millennium Falcon Simulator

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Pour One Out For A Lucasarts Millennium Falcon Simulator

Just in case you haven’t suffered enough anguish over the years/decades at the demise of quality Lucasarts Star Wars games, let’s look back at a pitch for a game that sounded too good to be true, and so was promptly never made.

Before we go any further, let’s be very clear: this was an idea, not something that actually entered development and was then cancelled. Those are two very different things, one obviously much further along on the “could actually have happened” scale than the other.

And while ideas happen at game studios every day, I want to write about this one in particular because it’s Lucasarts and it’s Star Wars and it’s very close to a game I always dreamed about playing in high school and wondered monthly why nobody could just make it.

OK, so: From Lucasfilm Games to LucasArts, in advance of the book they’re writing, shared an anecdote yesterday told by former Lucasarts (and current Forza) designer Jon Knoles:

“Over the years, a lot of us wanted to make a game where you could play as Han Solo, fly around in the Falcon, land your ship at smuggling outposts and make some deals, get into trouble with the Empire or Corporate Sector Authority (from the Han Solo novels by Brian Daley).”

That combination of first-person action (which Lucasarts showed with Dark Forces/Jedi Knight they could more than handle) and X-Wing-style space flight was my dream game, and I’m sure for many it sounds like the ultimate Lucasarts experience, but for multiple reasons it never even got off the ground.

It’s a sad story, but given the way X-Wing Alliance barely held itself together (a dreadful opening act redeemed by the best mission in the whole series), maybe leaving this one in the dreamscape is the best place for it.

Comments

  • a dreadful opening act redeemed by the best mission in the whole series
    While slow and with the potentially game breaking bug in mission 3 (scanning the cargo yards) I found the opening act to be a slog first time through but after that, I loved seeing the everyday life of the Azzameen’s before they get caught up in the Rebellion. I’d also argue that there’s better missions than Endor in there. Aeron’s rescue from the Vergesso asteroid base and Mustering the Fleet are just 2 of my favorites. Oh and lets not forget getting sent to Carida’s weapons testing area with an appearance by the Chimera.

    We really need another X-wing/TIE game. I’d love to see a new TIE fighter or just a game from the Empire/First Order’s POV. Or just remaster the original games in a current gen engine

    • I’d love to see a remake that ends with the triumph of the Empire at the Battle of Endor, destroying the rebel flagship Liberty.

      Victory is assured! Credits roll.
      (Post-credits, the shield generator on Endor blows up.)

  • I still can’t believe EA have had the Star Wars licence for this long without making a proper space combat game (other than a game mode in Battlefront). You’d think something like a modern day X-Wing / TIE Fighter / Rogue Squadron game would have been a no-brainier. Would seem like a perfect fit for VR, too.

  • I’m curious as to the point of referencing Star Citizen, the poster child of feature bloat and macro transactions (theres no way you can call charging thousands of dollars for virtual ships in a game that still hasn’t launched a ‘micro’ transaction)

    Its also worth noting that towards the end of their time they produced The Force Unleashed 2 which has to be the biggest disappointment of a Star Wars game I’ve ever played.

  • This could be pretty awesome as a top down game based on the Falcon, where you assign the various crew to do different things, maybe sort of like FTL. Add in planets to land on and missions/smuggling or whatever on them, it would be pretty awesome.

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