What Video Game Level Have You Played The Most?

What Video Game Level Have You Played The Most?

A great level is like a warm bowl of mac and cheese. You can come back to it whenever you need to feel good and happy. Without thinking you can load it up and know you are going to be ok. So what level do you keep coming back to over the years?

When I think about video game levels I’ve played the most times, a few obvious answers come to mind. World 1-1 in the original Super Mario Bros. game. The first level of Half-Life 2. The opening level of Resident Evil 4. These are all levels I’ve played numerous times. But the level I’ve played the most, probably more than these levels combined, is E1M1, the first stage of Doom.

I could probably play this level blind and get to the end in a few moments. It is ingrained in my head like an old childhood home or a favourite movie. I also have so many memories tied to Doom and E1M1.

ImageDoom Wiki)” loading=”lazy” > Map view of E1M1 (Illustration: Doom Wiki)

I remember playing this after a terrible move across half the country. I had no wifi, my future looked shaky and I didn’t feel great. But I had a TV, Doom on my Xbox 360 and nothing else to do. I loaded it up and walked around E1M1 more than usual. Looking back, I was just trying to get out of my head and killing demons on Mars seemed like the perfect escape from reality.

To this day, whenever I want to play some classic Doom I always start with E1M1. It is Doom. That music, that level, it is Doom through and through. I’ve probably played E1M1 at least 200 or 300 times at this point. And odds are high I’ll play it another 200 or more times. It’s just that good.


  • Dragon Age Inquisition’s opening. Because you can’t really fully tell what your character’s going to look like during actual gameplay, from the creator room, and the only way to get out there and see is to roll’er up and play. …Then redo from start because you can’t change your appearance until reaching the black emporium so there’s no way to correct any mistakes you’ve had revealed by the intro level without starting from scratch. Man I hate that.

    • Haha i feel you ont that.
      Same deal with mass effect for me.
      Bioware should add some sections of your character voicing lines from the game to the character creator so you have a better idea of what they look like in cutscenes

    • It was that bloody lighting, it was annoying.
      Monster Hunter was a pain too, the character creator section was displayed with higher graphics and detail than you actually have in game so the results were equal parts hilarious and infuriating.

    • Lol, I haven’t played DAI yet, but I did encounter this with Andromeda (no other previous DA or ME games though). Unfortunately I chose to continue with the character rather than re-do the past hour and honestly regretted it the entire game!

    • It’s so good! I played that game to death. One of the few games from that era that I replayed over and over on harder difficulties, trying to best my times.

  • Probably not most most but the ‘sniper fi’ spec ops mission on modern warfare 2 got its fair share of abuse from me and my sister (she didnt really play shooting games but loved sniper fi for some reason).

  • Hard to say but it would be a toss up between the opening to Sword of the Samurai (Kengo II) and the start of FFVII with honourable mentions for Golden Eye.

  • definitely the demo stage for the original Far Cry. so many ways to complete that level, so much to do in one stage. one of the best demos ever. unfortunately also the best actual level of the full game too

  • Crateria to Brinstar in Super Metroid. Or Pallet Town to Cerulean Gym in Pokemon RBY/FRLG. Hard to say. Also hard to really section those games of into traditional “levels” though

  • Very hard to think of, really.
    Probably IceMan from Megaman.
    Possibly the Ocelot vs Snake fight from the very end of MGS4, I replayed that so, so many times.

  • Super easy. Halo Combat Evolved, the perfect pairing of The Silent Cartographer and then
    Assault on the Control Room. I’ve played them maybe 50 times each.

  • Being a Nintendo owner and a Star Wars fan, can I just say The Battle of Hoth?

    Super Star Wars: Empire Strikes Back, Shadows of the Empire, Rogue Squadron, Rogue Squadron II… Rogue Squadron III.

    And that’s where I fell off, but I bet there’s more.

  • Given how many RPGs and Monster Hunter-likes I’ve played I’m sure that one of those takes the cake for most number of mission playthroughs. Most likely it’s a Disgaea 5 map used to level up units in order to max out their stat caps.

  • It’s probably between Paris in Hitman, and the level of Heroes and Might and Magic III that came on a demo CD with a PC Gamer magazine when I was 11. My brother and I played that one over and over again for years.

  • Chrono Trigger’s opening in 600 AD. I know my way from start to finish in the game but that first time jump is always the most fun.

  • I don’t exactky have a favourite level but I’d probably go with just plain old Dying Light. Whenever something happens and you want to relieve yourself, just brutally murder zombies anencephaly you feel better.
    If we talk more on the LEVEL side. Mine would most likely be the first level in Star Wars: The Force Unleashed on the Xbox 360. How you start as Darth Vader and just force throw people into an alternate reality is so satisfying. You really feel powerful and like an unstoppable force. You tank through walls and can use rocks and sticks from the environment as projectiles, the best physics engine in a game I’ve ever seen.

  • Easily Green Hill Zone from Sonic The Hedgehog (Mega Drive, not Master System). Especially given how many times the game has been ported to other systems, and I’ve purchased it again. And again. And again.

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