PopCap Soft Launches Plants Vs. Zombies 3

Screenshot: Popcap Games (Kotaku

The third instalment of PopCap legendary flower defence game series has gone live on iOS and Android devices in the Philippines, with more regions rolling out in the coming weeks. Plants Vs. Zombies 3 is vertical instead of horizontal and 3D instead of 2D, but the basic idea is the same.

After fiddling around with third-person shooters and a collectible card game, Plants Vs. Zombies 3 returns the series to its roots, albeit with some substantial changes. The game’s orientation has changed from landscape to portrait to make it easier to play on the phone with one hand. The series’ signature 2D graphics are now three dimensional, a change that PopCap games executive producer Bruce Maclean says offers more flexibility for future features and updates.

Screenshot: PopCap (Kotaku

Changes to the core gameplay bring Plants Vs. Zombies 3 in line with modern lane defence games. Sunlight, the power used to summon plants to the battlefield, is now automatically generated over time, rather than players having to manually place sunflowers before recruiting troops. Plants are added to a player’s arsenal by collecting seeds, which can be used to upgrade floral troops as well.

From the few rounds I’ve played so far, Plants Vs. Zombies 3 is a faster game than its predecessors, built for quick battles on-the-go. It’s free-to-play, and there will be microtransactions, but the series’ charming sense-of-humour remains, and it doesn’t cost a dime.

Same. (Screenshot: PopCap (Kotaku)

The game is now available for testing for folks with iOS or Google Play accounts in the Philippines, with more countries planned in the coming weeks. Check out the official announcement for more information on Plants Vs. Zombies 3.


Comments

    I expected microtransactions and free to play, but after the absolute shitfest of monetisation that was PvZ2, I'm not holding my breath.

    I had another look at PvZ2 late last year, and it had changed a lot. They seemed to have given up trying to sell new plants for cash directly, and were using a "collect seed packets" mechanic similar to what's described here for PvZ3.

    The monetisation strategy seemed to be to only make the seed packets available during a limited time event, and offer to sell you more packets if you weren't playing enough to unlock or level up the character.

      I really don't know how people responsible for mobile monetization sleep at night.

        All else being equal, I think offering the user a "grind or pay" choice to acquire new characters in the game is better than having cash as the only option. At worst, the grind option is unachievable and it is equivalent to only offering the character for $$$.

        As far as limited time availability, I've seen a lot of F2P games make use of this in the last few years. I guess it serves the dual purpose of driving up sales through artificial scarcity, and promoting regular play so as not to miss opportunities to acquire characters.

          I miss PVZ 1 where you just bought the fucking game and that was it.
          If F2P games came with the option to just buy the fucking game and not participate in the 'fun pain' bullshit manipulation, they wouldn't be so cancerous.

            Maybe you shouldn't try the mobile version of PvZ 1 then. It has microtransactions.

            ... and on Android at least, the old paid version of the game has been abandoned in favour of the new free version (that shows up as a different app in the Google Play store), but not before they added microtransactions/ads.

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