Vibrant: it’s the one unifying characteristic in every story about Journey to the Savage Planet. The entertaining indie explorer was a solid romp overall, but today we’ll just be enjoying the game’s art design.
Below you’ll find a selection of environment designs, characters and landscape concepts from Typhoon Studios. It doesn’t include every location, storyboard or character, but it’s plenty to give you a snapshot of how the game’s iconic look came together.
[referenced url=”https://www.kotaku.com.au/2020/01/journey-to-the-savage-planet-kotaku-australia-review/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2020/01/journey-savage-planet-2-410×231.jpg” title=”The Paradox Behind Journey To The Savage Planet” excerpt=”Journey to the Savage Planet is built on a promise. Explore a strange world, and you’ll eventually be able to glide, erode, slam and boost your way through any challenge. But it’s without these tools where the game really shines.”]
[referenced url=”https://www.kotaku.com.au/2020/01/journey-to-a-savage-planet-pc-ps4-xbox-director-interview/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2020/01/journey-savage-planet-1-410×231.jpg” title=”Journey To The Savage Planet’s Director: ‘This Is My Last Game That’ll Launch On A Disc’” excerpt=”This week marks the launch of Journey to the Savage Planet, which we’ve been enjoying so far. The game is the first title from Typhoon Studios, a Montreal-based developer founded by Aussie ex-pat and Far Cry 4 creative director Alex Hutchinson and Reid Schneider. But according to Hutchinson, it’ll probably be the last game the studio ever ships on a disc.”]
Artists Sarah Gavagan and Andrew Olson were responsible for all the designs below, and you can see who produced what at the bottom of each image.
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