Developers and companies are reaching out in all sorts of ways to help people in self-isolation and quarantine, but the makers of Alto’s Odyssey and Alto’s Adventure have done everyone a solid.
The developers of the vivid snowboarding adventures Alto’s Adventure and Alto’s Odyssey have announced both games will be free “for the next week” for anyone isolated or forcing themselves into isolation.
“We hope Alto and the gang can bring a little calm into your homes during these difficult times,” the developers wrote.
We’ve decided to make Alto’s Adventure and Alto’s Odyssey available for free for the next week to help anyone who may be practicing social distancing or self-isolation. We hope Alto and the gang can bring a little calm into your homes during these difficult times. ???? pic.twitter.com/v3On7ltp6X
— Alto’s Odyssey (@altosadventure) March 17, 2020
It’s worth noting because the Alto games are titles people should have played anyway. Alto’s Adventure took a spin on the endless runner format and freed it from a lot of the monotony and dross that plagued those games: microtransactions, uninspired vistas, pop-ups for cosmetic garbage and unnecessary complexity.
One finger tap handled all your jumping, while holding the button down took care of flips. It was beautiful, with a relaxing soundtrack, and elegant from the first jump to the last.
Odyssey added more obstacles and hazards, like vines that snapped if you rode them for too long, hot air balloons for extra verticality, more chill soundtracks and beautiful transitions.
The Alto games were excellent and generally always on sale. Now, they’re free for a week. You should absolutely play them when you get the chance, especially if you’re in need of some light escapism.
[referenced url=”https://www.kotaku.com.au/2015/02/altos-adventure-rescues-the-endless-runner-from-mediocrity/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/mkqxuxkchuxldwnvxxgb.png” title=”Alto’s Adventure Rescues The Endless Runner From Mediocrity” excerpt=”Years of iteration and mainstream popularity have taken their toll on the endless runner genre, rendering it tired and worn despite its young age. Endless snowboarder Alto’s Adventure defies that notion, stripping away layers of gaudy mobile paint to rediscover the genre’s elegant core.”]
[referenced url=”https://www.kotaku.com.au/2018/02/altos-odyssey-is-a-sequel-that-was-worth-waiting-for/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/stbfmn1hgu5oovr3dfw2.jpg” title=”Alto’s Odyssey Is A Sequel That Was Worth Waiting For” excerpt=”The long-awaited sequel to Snowman’s wonderful endless snowboarding game is finally here. While Alto’s Odyssey swaps the snow-capped mountains of Alto’s Adventure for sandy deserts and jungle temples, it’s still incredibly chill.”]
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