Diablo 3 Could Have Been So Much Darker

Image: Oscar Cuesta / ArtStation

The story of Diablo 3's turnaround is a great tale, but there's a lesser known story in the direction that Diablo 3 could have originally taken.

The shots were posted only by artist Oscar Cuesta, who worked on early versions of Diablo 3 for Diablo North back in the day. The images were rendered between 2005, and follow on from some in-progress versions of Tristam Dungeon that were compiled in 2006.

The new shots have been online for a while, but were spotted recently thanks to Diablo fansite PureDiablo. There's no shots of what Hell or some of the later stage Diablo 3 zones would have looked like, but you can tell even with the colour grading and overall tone what the original direction was.

It's unfinished, to be clear, and there's a lot of unfinished or rough textures. But the obvious tone was to follow on from Diablo 2's grim horror fantasy, which Diablo fans so deeply loved.

All images: Oscar Cuesta / ArtStation

As for Diablo 4, the game's art director promoted the direction as returning to "dark, Gothic, medieval roots" in the game's official art book. Lillith's resurrection in the official cinematic certainly trends towards that direction, although there's been no new footage of the game since Blizzcon last year.

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Comments

    Blizzard going in a direction their fans don’t gel with. That doesn’t sound right?

    At least playing on the Switch there were plenty of areas that were rather dark to run through.

    Take me to the time line where Blizzard North still exist and are making great games.

    I can't even remember playing Diablo III all that clearly. I can remember the first one vividly, definitely the second, and I know I've played III, but for the life of me, all I have is a vague recollection of being very annoyed at having lag in single-player, which is what killed the experience for me. I was too busy being irritated by a lack of control over events to really just let myself enjoy it as I did with the first two. It had all the problems of an online game, even while offline. Perhaps that was fixed in the end, but once I'd fought my way through it (I know I finished it; couldn't tell you anything about the plot though), the frustration of the online DRM nightmare made me stop and never return. I played Diablo II over and over again, but III just left me cold, not because it was a terrible game, but because of the way it was implemented.

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