EA Is Releasing Command & Conquer And Red Alert’s Source Code

EA Is Releasing Command & Conquer And Red Alert’s Source Code

We’re all very used to seeing modern games ignore or even remove mod support, so it’s nice to see that EA of all publishers is going the extra mile for the modding community with the upcoming re-releases of the original Command & Conquer and Red Alert.

In a post on the project’s Reddit page, producer Jim Vessella has announced that alongside the remastered games themselves, EA will also be “releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 licence.”

The move was made in conjunction with the game’s decades-old mod community, and will let them “design maps, create custom units, replace art, alter gameplay logic, and edit data.” Some of them have even been given a head start by EA ahead of the game’s release, so there should be stuff ready to download and try when everyone else gets to play next month.

It’s a very cool move by EA, and one that they should definitely now do with SimCity 4 as well.


  • I’m a big advocate for developers and publishers releasing source code for older games once their commercial lifespan has been exhausted. This is a good move by EA and will ensure these games live on well into the future.

    • Yeah, same here. I’ve always wanted them to do something like this for Guild Wars 1. If modders could get their hands on that, you’d see some incredible projects.

      Theres a lot to be said about handing the design tools to modders, and extending the potential lifespan of a product to decades. And who knows, you might invent an entirely new genre or two along the way…

  • So do we know what exactly how much of the game(s) is inside these DLLs, and how much is outside?

    It is nice to see a source release though, and could be good for getting perfect compatibility for projects like OpenRA.

Show more comments

Log in to comment on this story!