There’s some cool RPGs being made in Australia. We’ve spoken before about Broken Roads, but it’s not alone. Odd Gods is another tactical RPG out of Melbourne, but this one has a very different hook.
Odd Gods is all about the ’90s, while playing in the ’90s. Instead of rolling a mage or a paladin, your “subcultures” are things like skaters, skapunks, ravers, goths and jocks. And instead of turns going in order, Odd Gods is using a simultaneous system similar to Frozen Synapse, where all moves are executed concurrently.
Developers Inn Between Worlds have given us a string of art to show from the game. There’s a look at the various subcultures, environments and backgrounds, as well as some of the game from the isometric viewpoint.
Odd Gods is currently without a publisher, although the game has received support from Film Victoria. The game did the rounds at PAX Australia a few years ago as well,
You can find out more about Odd Gods through the official website, or the official Twitter account.
[referenced url=”https://www.kotaku.com.au/2020/02/broken-roads-interview-australian-traditional-rpg/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2020/02/Broken-Roads-dialogue-desertroad-410×231.jpg” title=”What’s Happening With That Philosophical, Post-Apocalyptic Aussie RPG” excerpt=”Every now and again, PAX Australia throws up a neat surprise. Last year’s indie out of nowhere was Broken Roads, a traditional cRPG set in the outback with echoes of Wasteland and Mad Max. The game is still in the early stages of development, but with the creative lead from Torment: Tides of Numenera joining the project, I touched base with Broken Roads’ game director to find out where the Aussie RPG was headed.”]
Do you have more art to show off, or is there a particular game who’s art you’d like to see more of? Get in touch!
Leave a Reply