The TurboGrafx Mini Is Awesome (If You Love Shooters)

The TurboGrafx Mini Is Awesome (If You Love Shooters)
Photo: Chris Kohler, Kotaku

I forgive you if you didn’t even notice that the TurboGrafx-16 Mini was officially released last week. Who could know? I don’t see so much as a press release in my inbox about it. The extent of the marketing for it seems to be Konami’s official Twitter account sporadically retweeting people who bought one. But yes, TurboGrafx-16 Mini is finally available, and it’s excellent—depending on how much you love the shooter-heavy lineup, that is.

Konami originally planned to ship the $US100 ($150) TurboGrafx-16 Mini on March 19. And, technically, it did, since the Amazon-exclusive device was available on Amazon Japan alongside the Japanese version, the PC Engine Mini. Its official release on Amazon’s U.S. site was delayed due to the pandemic, but it officially came in stock on May 22.

Is it too late? At this point, it’s clear that the mini-console craze peaked with 2017’s release of the Super Nintendo Classic. No tiny throwback since then has had nearly as much success in the marketplace, and the novelty has largely worn off. We’ve also seen the badly-executed PlayStation Classic show that not all of these consoles are going to be great.

Fortunately, the TurboGrafx-16 Mini falls into the “great” category. Developed by the emulation experts at M2 (makers of the fantastic Genesis Mini), the TurboGrafx-16 Mini’s interface and game quality are top-notch. It’s charming, user-friendly, and fun, whether you plan to go deep into a single game or just play around with the 50-ish different options.

ImageOne major difference between the TurboGrafx Mini and the PC Engine Mini is that like the original machines, the TurboGrafx has turbo fire switches as a standard feature, while the PC Engine does not. (Photo: Chris Kohler, Kotaku)

Wait, “50-ish”? Yeah. See, the TurboGrafx is quite a bit different than the miniaturized Super NES and Genesis. Those have different regional versions, each of which has a different game lineup installed. While there are three physical variations of the TurboGrafx Mini line (Japan gets the PC Engine while Europe gets the CoreGrafx), the software lineup on each is nearly identical. When you boot up the TurboGrafx, you’ll get a menu with 25 different American game releases. But click on the “PC Engine” icon in the lower right and the menu will transform into a PC Engine-themed one, with different menu music and a lineup of Japanese games.

The reason I say “50-ish” is that some of these games are just the Japanese versions of games that are already on the American side. And while it’s obviously a cool bonus that you can play, say, Dungeon Explorer in the original Japanese, I wouldn’t count them as two games. So while it touts a 57-game lineup, subtract the 5 dupes and you get 52 unique games, compared to SNES Classic’s 21 and Genesis Mini’s 42.

And what games would those be? Here’s the list of games on the TurboGrafx menu:

  • Air Zonk

  • Alien Crush

  • Blazing Lazers

  • Bomberman ‘93

  • Bonk’s Revenge

  • Cadash

  • Chew-Man-Fu

  • Dungeon Explorer

  • J.J. & Jeff

  • Lords of Thunder

  • Military Madness

  • Moto Roader

  • Neutopia

  • Neutopia II

  • New Adventure Island

  • Ninja Spirit

  • Parasol Stars

  • Power Golf

  • Psychosis

  • R-Type

  • Soldier Blade

  • Space Harrier

  • Splatterhouse

  • Victory Run

  • Ys Book I&II

ImageVGMuseum)” loading=”lazy” > The U.S. version of Bonk’s Revenge (pictured) is on the Mini, but the original game is only available in its Japanese form, PC Genjin. (Screenshot: Konami, VGMuseum)

And the PC Engine ones:

  • Akumajō Dracula X Chi No Rondo (aka Castlevania: Rondo of Blood)

  • Aldynes

  • Appare! Gateball

  • Bomberman ’94

  • Bomberman Panic Bomber

  • Chō Aniki

  • Daimakaimura (aka Ghouls ‘n Ghosts)

  • Dragon Spirit

  • Dungeon Explorer

  • Fantasy Zone

  • Galaga ’88 (aka Galaga ‘90)

  • Ginga Fukei Densetsu Sapphire

  • Gradius

  • Gradius II Gofer no Yabō

  • Jaseiken Necromancer

  • Nectaris

  • Neutopia

  • Neutopia II

  • Ninja Ryūkenden (aka Ninja Gaiden)

  • PC Genjin (aka Bonk’s Adventure)

  • Salamander (aka Life Force)

  • Seirei Senshi Spriggan

  • Snatcher

  • Spriggan Mark 2

  • Star Parodier

  • Super Darius

  • Super Momotarō Dentetsu II

  • Super Star Soldier

  • The Genji and the Heike Clans

  • The Kung Fu (aka China Warrior)

  • The Legend of Valkyrie

  • Ys I・II

Besides not restricting itself to games from any one region, the TurboGrafx-16 Mini’s lineup also pulls in games from several different upgrades to the original hardware. In addition to standard cartridge games, you’ve got games from the CD-ROM, Super CD-ROM, Arcade Card, and even the SuperGrafx system. It’s as if the Genesis Mini also included Sega CD and 32X games.

OK, so there are a lot of games. Is the lineup good? It depends on what you’re looking for, I guess. Let’s say you’re looking for shoot-em-ups. Well boy howdy are you covered here because I count a full 22 of them in that list. That’s close to half the lineup, many of them considered to be outstanding entries in their genre.

ImageVGMuseum” loading=”lazy” > Screenshot: Konami, VGMuseum

Not so much a fan of shmups? Then you’ll likely find your genre of choice to be a bit less represented than you might have hoped. I enjoy platform action games, for example. Now, the great thing about the TurboGrafx is that it includes the best traditional Castlevania game in the series, the stunning Rondo of Blood. You might buy this as a Rondo of Blood machine and I would not blame you.

But past that? The version of Ninja Gaiden here is, if anything, a noticeable downgrade to the NES original. J.J. & Jeff is funny but not a whole lot of fun. I gave the Bonk games the old college try but I still find them a little too fussy and random. The Kung Fu is a fascinating historical artefact but its 1987 vintage hasn’t aged well. These are merely good games where the SNES and Genesis machines could boast many truly great, even timeless, ones.

This is not to say there are not excellent games. You’ve got two Bombermans, and the machine even supports an optional four-player adaptor for these. I love Alien Crush, the H.R. Giger-inspired pinball game. Bubble Bobble sequel Parasol Stars appears here, the first official re-release of it since 1991. But in general, outside the well-represented shmup genre, the quality’s just a little more spotty. These games’ appeal is more selective, is what I’m trying to say. But with 52 games, you’re more likely to find a 7 out of 10 that’s more like your personal 9 out of 10, if you know what I mean.

It just won’t be Power Golf, which sucks.

I’d be remiss if I didn’t discuss the presence here of Hideo Kojima’s adventure game masterpiece Snatcher—in untranslated Japanese. On the one hand, cool, it’s on here! On the other hand, what a bummer if you don’t read the language. I’m not saying that Konami should have translated it just for this machine. Or maybe I am. Konami has done enough bad things that it could maybe do one nice thing. It’s a little weird to have it here in a totally inaccessible format for the vast majority of this machine’s audience.

ImageVGMuseum)” loading=”lazy” > Ninja Gaiden doesn’t look or play nearly as well as the original. (Screenshot: Konami, VGMuseum)

That’s not to say that M2 and Konami didn’t lavish extra special care on this project in other ways, because they clearly did. Besides the adorable presentation, with little pixel-art anthropomorphized PC Engines running around in the background, the Mini’s interface is full of little secrets. As a handy guide, here are (I think!) all of them:

  • Tweaked, upgraded versions of Salamander, Gradius, and Fantasy Zone that are closer to the original arcade games can be accessed by holding the Select button when you choose them from the menu.

  • Two additional shmup games, Force Gear and TwinBee Returns, can be played by pressing Select twice (Force Gear) or three times (TwinBee) before starting Salamander.

  • The “Caravan” version of Soldier Blade, a special high-score competition cartridge used in Japanese tournaments, can be played by holding Select.

  • Many CD-ROM games required that a special system card be inserted before they could be played. If a game was played with the wrong card, you’d get a clever error message or a funny splash screen. Rondo of Blood even had a little unique mini-game! You can access all of these on the TurboGrafx Mini by—you guessed it—holding Select when you boot a Super CD-ROM or Arcade Card game.

  • Bonus! This isn’t a TurboGrafx Mini trick, but you should know it anyway. Boot up Ninja Ryukenden, and then at the title screen, hold the I and II buttons and press Select. Now all the cutscenes will be in English!

At this point, I have a confession: I’m actually basing many of my impressions of the software off my experience playing the PC Engine Mini, which is what I actually imported from Amazon Japan back in March. I bought a TurboGrafx just recently, mostly to check out the actual hardware design. While I really liked the PC Engine Mini’s shell (it’s so tiny and cute!) and the controller, I wasn’t as impressed with the U.S. version.

ImageThe TurboGrafx “Mini” compared to the competition. (Photo: Chris Kohler, Kotaku)

The original TurboGrafx-16 hardware was more than double the size of the PC Engine because the year was 1989 and Americans wanted everything to be bigger. The bigger it was, the more powerful it was. The PC Engine was a model of 1980s Japanese miniaturisation; the TurboGrafx was a big hunk of plastic with a lot of empty space inside. It even had a big plastic cap on the end that hid the system’s expansion port and made the footprint even larger.

The so-called “Mini” version replicates all this, down to the removable cap. It’s large. That in and of itself is not a problem, but the way they implemented the cap is ridiculous. The HDMI and USB power ports are behind the cap. The cap has a hole in it where the cords pass through. Not a notch, mind you, a hole. So you have to feed the wires through it before you plug them in.

And even if you just wanted to leave the cap off, the USB cable has to be pushed through a little hooked notch on the system’s underside before it can be fed into the slot. This presents two problems: One, the notch is so tight that it bites a little dent into the cable whenever it’s pushed in or pulled out. Two, the awkward placement of the slot inside a shallow recess underneath the machine means that many USB cables won’t even fit. (Fortunately, one that does is included in the package.)

ImageIt’s really annoying to jam the USB cable in here, but at least it also gradually destroys the cable every time you do! (Photo: Chris Kohler, Kotaku)

I don’t keep my mini consoles hooked up permanently, because I don’t play them constantly. Since they all run on HDMI and USB, I just swap them in when necessary. This works for all other minis, even the PC Engine, but the TurboGrafx-16 decided it needed to be a big pain in the arse to set up and break down, for some reason.

Here’s what all this is leading up to: If you want to get a TurboGrafx-16 Mini, maybe consider getting a PC Engine Mini instead? You can create an Amazon Japan account in English, and Amazon’s global shipping is not that expensive. The PC Engine Mini’s lineup is almost the same—it loses Salamander but gains the (text-heavy) Tokimeki Memorial and Tengai Makyō II: Manji Maru, and its version of Splatterhouse is the uncensored Japanese original. You can set the system language to English. And the hardware is smaller and easier to set up and take down.

In the end, it comes down to this: If you heard the phrase “TurboGrafx-16 Mini” and thought, wow, I need that, then this will not disappoint you; it’s close enough to the Platonic ideal of a miniaturised TurboGrafx as we were likely to get. But if you’re a PC Engine agnostic who needs to be convinced that you need to dive into this library, it’s a harder sell, especially at the category-topping price of $170.

Then again, maybe Konami really did totally miss the mini-console window and this will plummet down to $30 in a month, making it an easier decision for many. Who knows! It’s the TurboGrafx-16, to which the rules do not apply.


  • Can I say thanks for Konami for releasing this…. as it dropped prices of the Supergrafx low enough that I own one :P.

    • There was only like 6 games released for that thing wasn’t there? Though I guess it was backwards compatible with TurboGrafx games so that alone would probably make it appealing as a collector.

      I want to know the Australian release information for the Mini though. Obviously we never got the original system here in Australia and I’m excited to be finally able to legally play a lot of these games, but I so far can’t find any info on a local release. Amazon Australia currently only has the US TurboGrafx-16 mini available for import for about $185 (including delivery) but I’d be more interested in a local release of (preferably) the CoreGrafx Mini.

      • You are completely right, but I’m somewhat of a collector who doesn’t collect every console variation, so the Supergrafx sort of filled that requirement for me.

        I don’t think Konami ever had plans to release the CoreGrafx Mini locally sadly.

        • There is a 3rd variant on the PC engine mini it is the Coregrafxs one. I bought it of Amazon JP when launched and got the bundle with the extra controller. Only just arrived last week. So you can buy one there and make your dreams come true.

  • Is this coming to Australia at all? As a kid who grew up on EGM and Gamepro in the 90s I’ve always been curious about these

  • There are a number of these mini consoles that I’d love to have just to play some of those games I either loved or never got to try the first time around.

    The issue for me is that they’re all physical devices that are going to take up space, they all have their own controllers, cables, etc, it would just turn into a mess that I just don’t have room for.

    Why not just release them as software compilations that can be played on existing consoles / PC’s instead of wasting space on physical devices? Not to mention the unnecessary use of plastic and other materials and the other impacts that go with manufacturing, distributing and eventually disposing of these things?

    • I find them appealing. I currently on the NES, SNES, Mega Drive, PS1 and NeoGeo Mini consoles and I’ve got my eye on this too.

      You get a pretty accurate reproduction of the original casing, but importantly you get genuine controllers with it – something the modern systems lack.

      Also, a big advantage is that these systems are pretty much plug and play – almost all of them (except the NeoGeo Mini) can be powered off the TV’s USB port, so you can take them more or less anywhere, set them up in less than 60 seconds and start playing. There’s no need to set up a bulky big console to play them.

      Finally – you only need to buy these games once, and these will always be available. Releasing classic game compilations for modern consoles is nice and all but how many people actually go back and play their old consoles once the next generation comes out? How many even keep their old consoles once the next generation is released? Would you rather repurchase these games over and over again in each new console generation? Regardless of what generation of consoles you currently own, you’ll always be able to quickly hook up one of these and start playing.

      I actually kinda wish they did a bit more with these systems, like giving them wifi capabilities and an online store that allowed you to purchase more games to add to them.

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