Cyberpunk 2077 Will Support The PS5 From Day One

12
cyberpunk 2077

Cyberpunk 2077 won’t be launching in September, and chances are it might be released after the next-gen consoles. But in a good bit of news for PlayStation fans at least, CD Projekt Red confirmed the game will be playable “from the get go” on the PlayStation 5.

Cyberpunk 2077 was already confirmed to support Xbox’s Smart Delivery, but confirmation on the game’s support for the PlayStation 5 was a little murkier. However, the studio explained on an investor call this generation of consoles is much smoother than the Xbox 360/PS3 era.

“As for launching next to next-gens, we’re not worried about it,” CD Projekt Red’s Michał Nowakowski, said.

“There is cross-gen compatibility both on [PS5] and [Xbox Series X], there is actually a hardware enhancement of the games. So the current-gen games, if there is engineering work done behind them, will be playable from the get-go on both consoles. So we look at it as more of an opportunity, we’re going to be targeting both the owners of the current-gen consoles and the next-gen consoles,” Nowakowski explained.

Later in the investor call, Nowakowski reiterated that the game’s content and gameplay was finished, a fact reiterated by CDR’s CEO, Adam Kiciński. The studio added that journalists are already playing Cyberpunk 2077, ahead of next week’s Night City Wire stream.

When an investor asked for clarification on next-gen compatibility specifically for Sony, Nowakowski said “it will be running on both PS4 and PS5 from the launch date”.

The game won’t be specifically optimised for the next-gen consoles at launch. A “more robust update” will be released to all Cyberpunk 2077 console owners after the game’s launch designed to take advantage of the extra hardware, although the game by default will have some visual improvements over the PS4 / Xbox One versions.

An investor also asked the CDR board whether they calculated the impact on Cyberpunk 2077‘s Metacritic aggregated rating by delaying the game by nine weeks. The CEO’s was simple: “We don’t measure like that, that’s the truth,” Adam Kiciński said.

“We are targeting top quality, and from our calculations, it seems that adding 9 weeks secures the whole process. We decided not to take the risk of releasing the game, which might not be in a quality that we targeted, and that’s the only comment I can give. We don’t have any discussions about how many points on Metacritic we can lose or gain by adding time,” Kiciński added.

Comments

  • I’m already buying it through GOG, this just means I’ll be able to play it on a PS5 which is probably going to outperform my poor, old PC at time of launch, so I’m not mad.

    • Also, I was struck by this:

      An investor also asked the CDR board whether they calculated the impact on Cyberpunk 2077‘s Metacritic aggregated rating by delaying the game by nine weeks. The CEO’s was simple: “We don’t measure like that, that’s the truth,” Adam Kiciński said.“We are targeting top quality, and from our calculations, it seems that adding 9 weeks secures the whole process. We decided not to take the risk of releasing the game, which might not be in a quality that we targeted, and that’s the only comment I can give. We don’t have any discussions about how many points on Metacritic we can lose or gain by adding time,” Kiciński added.

      It’s funny that the investor even felt the need to ask the question, on account of how the same CEO (Kiciński) has done several speaking engagements over the last few years discussing ‘lessons learned’ from Witcher 3 with slides and graphs proving how and why worrying about that shit is pointless and how day one quality plus ongoing support is what matters. (And why DRM is also pointless). From someone at EA, it’d be a lip-service soundbite of hypocritical bullshit, but CDPR have the proof on record.

      • You should listen to the calls. It’s fascinating listening to the level of knowledge that some of the investors have, and there’s no shortage of major funds and investment banks behind them.

          • as a person that used to sail the high seas for 95% of games (for clarification, only up until steam provided the better service around the late 2000’s) and now has a fresh hate of modern implementations of DRM.
            im not overly against game companies using the likes of denuvo and such. as long as its removed after the initial sales window and isnt to the extent of kernel level drivers like doom eternal and what valorant or something game.
            i dont much see a problem with the game companies getting their monies worth as long as it doesnt impact the paying consumer and its gone once its effectiveness is no longer apparent.

      • unless something crazy happens, its not. i thought the same thing at first, thing he just worded it poorly to mean hes buying it through gog, but also as far as consoles are concerned, buying it for ps5 over xbox. correct me if im wrong @transientmind.

        • Yeah, I’m buying a PC copy on GOG (rather than Steam), and I’ll also probably be buying a copy on PS5, which at the time of release might possibly be more powerful than my PC at the time.

  • It’s kind of obvious since Sony has mandated that all PS4 games from now have to be compatible with PS5.

  • I will wait for the best experience available to me. Which is PS5 playing PS5 build. No rush. Plenty of other things to do.

Log in to comment on this story!