We got a decent look at the Ratchet & Clank sequel, Rift Apart, during the PS5 showcase. But over the weekend, a new three minute trailer dropped with some more info about how the new Ratchet & Clank will use the PS5’s hardware.
The main info in the video comes from Marcus Smith, creative director at Insomniac. Talking over the footage below, most of which was shown during the PS5 showcase, Smith explained how Ratchet & Clank: Rift Apart players would practically use the DualSense’s adaptive triggers and haptic feedback.
“It also lets you know how the weapon is behaving,” Smith said. “One of the examples is the Enforcer, it’s a double-barrelled shotgun. It uses the adaptive triggers to give you tension as you’re moving your finger down halfway, you can fire one barrel.
“You pull it all the way down, you can fire both barrels. But all along the way, you can feel the difference between the tension tightening up.”
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Ratchet & Clank is one of the upcoming PS5 games to utilise ray-tracing — ray-traced reflections, from what can be seen in the trailer footage — although Smith didn’t speak about that in the video above. The Insomniac director talked up the PS5’s 3D spatial audio, likening it to “listening on a television set versus going out into the middle of a forest”. He didn’t outline how 3D spatial audio is used precisely in Rift Apart, however.
Ratchet & Clank: Rift Apart doesn’t have a release date, so it’s possible we won’t see Ratchet’s dimensional adventure out in time for the PS5’s launch this year. It’s one of two PS5 projects underway at Insomniac. The other is Spider-Man: Miles Moralis, a standalone continuation of the Spider-Man game from 2018 which is launching later this year.