Crash Bandicoot 4: It’s About Time Won’t Have Microtransactions

Crash Bandicoot 4: It’s About Time Won’t Have Microtransactions
Image: Crash Bandicoot 4

After a week of speculation, Crash Bandicoot 4 developers Toys for Bob have shot down concerns over microtransactions. The rumour surfaced after a Microsoft Store listing slapped the game with the ‘in-app purchases’ label. Toys For Bob didn’t clarify why the label appeared, but they indicated Microsoft could’ve erred.

Digital pre-orders for Crash Bandicoot 4 will include two exclusive skins for Coco and Crash based on 90s surf outfits. The ‘Totally Tubular’ bonuses are likely what’s set off Microsoft’s alarm bells, but Toys for Bob has made it clear this bonus does not indicate microtransactions will be available in-game.

crash bandicoot toys for bob
Image: Toys for Bob (Twitter)

For fans of the classic franchise, it’s welcome news. Microtransactions have plagued AAA titles, with developers and publishers scrambling to make games more profitable. With each generation, games become larger and more expensive to produce ⁠— yet the retail cost remains the same. It’s led to a system where predatory microtransactions are considered a necessity to turn a profit.

According to Toys for Bob, Crash Bandicoot 4 will not adhere to this model.

Crash Bandicoot 4: It’s About Time was announced mid-June following several leaks and teases for a new Crash mask. This go around, Crash will take on a bunch of new challenges inspired by the classic game trilogy. We’ve already seen a bunch of new gameplay, including new looks for Crash, new abilities, new collectables and worlds filled with gorgeous scenery.

Fans have been waiting years for a true sequel to the original Crash Bandicoot trilogy (the PlayStation 2 era of the franchise is not acknowledged) and it looks set to be a real treat when it finally releases. While the inclusion of microtransactions would likely not dampen excitement for the game overall, it’s still relieving to hear it will be strictly microtransaction-free.

Crash Bandicoot 4: It’s About Time releases October 2 for PlayStation 4 and Xbox One. It won’t include microtransactions — but if you pre-order from the Microsoft Store, you will get two totally rad skins. Alternatively, don’t pre-order video games.


  • Is there any room for microtransactions in a single player game like Crash?
    You could have skins I suppose (like Crash 4 does) but that’s already pretty extraneous.

    • I mean, there’s plenty of other AAA single player games that do it. Depends how you count ‘microtransactions’ too. Like, small pieces of DLC? Fighting game chars? Lots od opportunities to milk the playerbase.

      • Short of “more levels” like how the Crash trilogy had a couple of secret cut levels rebranded as free DLC (for a time), I just can’t imagine anything worth while for MTX.

  • We’ll see. I want to believe, but many times a game has launched without, then been introduced after the fact…

    • This was my first thought as well, activision loves launching games without micro transactions and patching them in later once the reviews are out and people have bought it.

      Just look at Crash Team Racing, the unlocks felt so purposely grindy at launch I was suprised there werent micro transactions. Sure enough a month later they added them in and it was obvious they wanted them there from the beginning.

Show more comments

Log in to comment on this story!