Halo Infinite Multiplayer Might Be Free-To-Play According To Store Listing

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Screenshot: Microsoft
Screenshot: Microsoft

A now-deleted description for Halo Infinite on the Xbox Series X pre-order registration page at the Smyths Toys website said the game’s multiplayer would be free-to-play and operate at up to 120fps on Xbox Series X.

It’s unclear when the description was first published but it appears to have been taken back off the website after others online started noticing it. You can still read it via the Google Cache version of the listing:

Screenshot: Smyths Toys

Microsoft did not immediately respond to a request for comment.

While 343 Industries has yet to show off any of Halo Infinite’s multiplayer or confirm much of how it will work, making it free-to-play would keep it in line with many other competitors like Call of Duty: Modern Warfare’s battle royal mode, Warzone, and Destiny 2‘s multiplayer, both of which are also free-to-play.

This apparent leak comes after 343 Industries has had to squash rumours following Halo Infinite’s gameplay debut at this month’s Xbox Series X showcase that its multiplayer modes wouldn’t launch the same time as the main campaign. “Nothing to see here folks, this is not true,” community director Brian Jarrard wrote in response to worries about the delay going viral on Twitter.  

The studio has also been dealing with fallout from some fans’ reactions to how the game looked during its showcase demo as well as a new set of screenshots. After a week of people debating the quality of the graphics and the merits of the Halo series’ overall aesthetic, 343 Industries acknowledged some of the complaints in a community blog post that was published overnight.

Screenshot: Microsoft

“In many ways we are in agreement here — we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game,” John Junyszek, the studio’s community manager, wrote. “The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess.”

343 Industries has been calling Halo Infinite a “spiritual reboot,” and to that end Junyszek wrote that the team is going for a more “classic” art style that looks cleaner and has less noise. That’s probably smart for Halo, eve if it doesn’t make it a great next-gen showpiece.

Unfortunately, due in part to issues around working from home during the ongoing covid-19 pandemic, the studio says it’s possible Halo Infinite’s multiplayer won’t have a beta prior to release, which would be another first for the series. 

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Comments

  • This has now been confirmed by 343 as of my comment.

    Not sure im keen on it.
    Likely means only getting armour from loot boxes (or direct purchase). Like H5, though that was at least generous with its boxes, would be surprised if you get as much in a F2P.
    Would much prefer an actual fun armour progression like halo reach and 4 had, where it was based on gameplay and challenges.
    F2P also usually means swarmed with ‘shitters’ and hackers. Like the F2P release of destiny 2, now filled with even more terrible players and hackers out the wazoo (was always much better on BNET)

    With how 343 have handled halo i was already cautious for this game.
    The recent 8 minute video made me actively worried.
    And now this news has me thinking its gonna be a complete clusterf*ck.

    I’m gonna get this F2P multiplayer and then likely pirate the singleplayer to see what its like.
    If it all ends up good i’d 100% buy it then, because i do want to support them if they actually make a good release. But there is way too many hints at it being bad for me to risk money on it.

  • Problem is that with all their exclusives being on GamePass from day 1, they’re actually missing out on a huge chunk of revenue from a game like Halo which would otherwise sell in vast numbers. Going down the free to play path at least let’s them recoup some of that via microtransactions.

    • No pay for micro transactions confirmed. Game pass has 10 million subs, they are making over 130mill a month off it… I think they are okay

      Not sure how everyone finds fault with free online play. I’m happy

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