Here’s Everything Destiny 2 Is Losing Later This Year

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Here’s Everything Destiny 2 Is Losing Later This Year
Screenshot: Bungie

Bungie went into more detail about what precisely will be disappearing from Destiny 2 later this year, when the studio begins vaulting content for the the first time in game’s history and…it’s a lot. The base game’s main campaign will all but disappear and most of its existing free-to-play content along with it.

The Destiny Content Vault (DCV) was first announced back in June during a livestream where Bungie laid out its plans for the future of Destiny 2. Those included cycling old content out of the game every so often as new stuff is added and legacy strikes, maps, and raids from Destiny 1 are brought back. The studio made clear that about half of Destiny 2‘s locations would leave when the Beyond Light expansion launches November 10, but now we have a much clearer picture of just how much content will be affected, thanks to a new blog post, and the consequences are pretty wide-reaching. Here’s the full list of what Destiny’s losing later this year:

Narratives

  • The Red War

  • Curse of Osiris

  • Warmind

  • Season of the Forge

  • Season of the Drifter

  • Season of Opulence

Destinations

  • Mercury

  • Mars

  • Titan

  • Io

  • The Leviathan

  • The Farm

Activities

  • Regular Nightfall
  • Crucible modes: Supremacy, Countdown, Lockdown, Breakthrough, Doubles, Momentum Control, and Scorched
  • Gambit Prime
  • The Reckoning
  • Escalation Protocol
  • Black Armory Forges
  • The Menagerie
  • Niobe Labs
  • Zero Hour
  • The Whisper
  • The Tribute Hall
  • Prophecy Dungeon (although it’s coming back at a later date)

Raids

  • The Leviathan Eater of Worlds

  • Spire of Stars

  • Scourge of the Past

  • Crown of Sorrow

Exotic quests

  • Relics of the Golden Age
  • Sight, Shoot, Repeat
  • Rat King’s Crew
  • Legend of Acrius
  • Nodes and Protocols
  • Nascent Dawn
  • Cayde’s Will
  • The Cleansing
  • A Butterfly’s Grace
  • A Giant’s Might
  • A Mysterious Box
  • The Essence
  • Bearer of Evil’s Past
  • A Scrap of Paper
  • The Other Side

Also leaving are all of the strike missions and planetary vendors associated with each of the departing destinations. And while many of the exotic weapons for the quests being vaulted will be available through a special new kiosk, exotic weapons Outbreak Perfected, Whisper of the Worm, Worldline Zero, and Legend of Acrius will all be gone for the foreseeable future.

As someone who’s poured hundreds of hours into Destiny 2 since it launched in 2017, vaulting feels like a bittersweet goodbye. For newer players the experience of the game is changing forever on November 10, and there won’t be any way to go back and experience Destiny 2 in its entirety. It’s also unclear what exactly the new Destiny 2‘s free-to-play experience will consist of.

“With some of the core Year 1 destinations entering the Vault, it’s true that the free-for-all-players Red War, Curse of Osiris, and Warmind campaigns will no longer be playable,” the studio writes. Instead, it sounds like the first two years of Destiny 2‘s post-launch content will replaced with a new Cosmodrome-centric mini-campaign. Meanwhile, anyone who wants to play Forsaken or Shadowkeep content will still need to purchase both of those expansions. Effectively Destiny 1 and Destiny 2 are being fused together, but while Destiny 1 remains in-tact, Destiny 2 as the platform for this new experiment will be losing a lot. The vaulting process makes sense from a practicality standpoint, Bungie having mentioned in the past the difficulties of maintaining such a sprawling game, but it’s still jarring to me every time I think of the campaigns and DLC people paid for being removed from the game installed on their hard drives.

Comments

  • This is so stupid especially when you think of other mmo’s which have hundreds of hours worth of old content still in the game. Especially seeing as they are conveniently removing everything except the two expensive expansions. What about all of those people who bought the base game on release and might want to do another run through of the main story etc.

  • They had better that “vaulted” content with something amazing. That’s a lot to lose. And why lock away the goddamn original campaign for Destiny 2? I liked playing that campaign!

    • They are replacing it with a new (full game priced) expansion, oh and one destination from Destiny 1 released in pieces over the next year!
      So a very fair trade /s

  • Even after the new content (Most of which you have to pay for mind you) we are down around 5 strikes, 4-5 raids, a dozen exotic quests (sounds like you’ll get them for some currency or something now, how fun), 3 campaign stories, 3-4 planets/destinations. half a dozen activities

    If everybody at bungie was put down, the planet would be better off.

    This is why a singleplayer offline version of content is needed.
    Even just have it loot locked. You can only use what you already had in online version and no loot drops in offline.
    They could just send this content offline only so people could have it take up space if they think they’ll play it.

  • Well, there goes my reason to ever give the game a try. From what I’ve seen other games like SWTOR, Warframe and ESO haven’t had any issues keeping all of their content over the past near-decade!

      • Weird attitude to have. He’s literally voting with his wallet, isn’t that what we’re supposed to do as consumers?

        • hmm no i think potential wallet is correct, you can easily squeeze 20 to 30hrs out of the current free content

          a lot of what is locked behind a paywall are basically “year 2 content” so if the free content didn’t appeal to you then it’s likely none of the year 2 content will appeal to you in which case you can quit and not have spent anything

  • Looking forward to the cull, as long as the removed content is replaced by the same amount.

    Having come back onboard this season, there is a shitshow of content all over the place, tracking it all is a task in itself, not to mention rewards for pretty much all the old activities are about to be useless (so whats the point).

    I’m interested to see how they optimise for next gen (loading time decrease). Will they shorten the routes through levels (as they wont need to be as long anymore to allow loading) or will they be lazy and leave it how it is?

  • Should’ve made Destiny 3. Ive got 1 and 2 and been working slowly though the campaign. But now it’s getting dropped I’ll just trade my disks in for $1. No point trying anymore

  • Just out of interest, how playable was this content? I remember going back at one point and pretty much everything that wasn’t current had that MMORPG old expansion vibe. Like when a zone is so dead that it makes the entire game feel like a graveyard.

    It sounds like people would have preferred to just bury Destiny 2 and restart the cycle on Destiny 3, which is a bit odd considering it felt like a cash grab when they abandoned Destiny to move people over to Destiny 2.

    I don’t know. I can definitely see a lot of good arguments to cull that sort of content to build a better overall experience but something about the game makes it feel like behind the scenes everything is driven by the desire to milk the players. I loved playing it so much but it’s almost like there’s bad faith in it’s DNA.

    • The problem with this new model for me personally is that I won’t be able to go back and play the old content in the future. Right now I’m playing through D1 with a new character and having a great time reliving the memories. Just like we do with old games on older consoles. Once this change takes place the original D2 experience will be gone forever. Personally I’m not mad about the change, I’m just sad that I won’t be able to experience stuff like the Red War campaign and such a few years from now like I’m currently doing with D1.

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