Here’s How To Find Mortal Shell’s First Save Point So You Can Start Actually Enjoying The Game

4
Here’s How To Find Mortal Shell’s First Save Point So You Can Start Actually Enjoying The Game
My kingdom for a save point. (Screenshot: Playmate)

I spent my first hour with Mortal Shell crashing like a wave against its brutal combat and Souls-like obstinance to basic signposting. Then I found the game’s first save point, was able to start grinding for new abilities, and everything began to click into place. Here’s how to avoid a similarly painful onboarding experience and get to where the game really starts.

Mortal Shell is a punishing but gratifying action game where you steal warrior corpses and use them to fight through one of Ingmar Bergman’s medieval nightmares recreated in Unreal Engine 4. Immediately after the game’s tutorial you come to a narrow path flanked by two short offramps on either side. On the left is your first combat shell — the body of a knight — and on the right is an abandoned campsite with some loot. After both of these detours the path opens up into a large fork in the road with half a dozen different directions for you to explore. The key is to ignore them all and just keep going straight.

Screenshot: Playmate Screenshot: Playmate

If you do, you’ll come across some bandits sitting on the ground you can quickly kill. After that, you’ll run under a large fallen log and then up into a smaller fork in the road surrounding a giant tree.

Immediately to the left is an open door. Go inside, talk to the mysterious woman on the right, and boom — you’ve reached your first save point, Mortal Shell’s version of the Dark Souls bonfire.

Screenshot: Playmate Screenshot: Playmate

Mortal Shell’s currency is tar, which you get by killing enemies. When you speak to the mysterious woman — Sester Genessa — the game saves, refills your health, and locks in the amount of tar you have. You can then spend the tar through Genessa, unlocking the ability to upgrade your Knight shell (and the others you eventually earn) to add new abilities and bonuses that make surviving Mortal Shell’s harash world and defeating its harder enemies way easier.

Mortal Shell is tough but easy to grind for upgrades if you're having trouble.  (Screenshot: Playmate ) Mortal Shell is tough but easy to grind for upgrades if you're having trouble. (Screenshot: Playmate )

The fact that Mortal Shell is so bad at getting you to this extremely early checkpoint, even going so far as to lure you down multiple wrong paths, is not great, but it’s also no surprise. It’s basically the graveyard problem from the original Dark Souls, an optional location early on that a lot of beginning players got stuck on because it was easily accessible but the skeletons within continually tore them to shreds. And what would a Souls-like be without a similarly obtuse starting area (probably a Souls-lite)?

If you already got to Genessa and still feel like bouncing off the game, YouTuber FightinCowboy has an extremely helpful video for quickly finding some of the early shells, a process that is relatively quick, painless, and doesn’t require much if any combat. Once you have these shells you can start swapping between them and customising builds based on your playstyle. That’s where Mortal Shell’s fun really begins. 

Comments

  • The fact that Mortal Shell is so bad at getting you to this extremely early checkpoint, even going so far as to lure you down multiple wrong paths, is not great…

    I’ve played this, and I’m confused about how you could miss it. Let me provide a non-spoiler detail: You wake up after tutorial stuff, and move forward through a linear corridor. When you emerge into something a bit more ‘open’, there is a respawning health item on your left, and a campfire on the right, with a giant fuck-off glowing interactive object.

    When you interact with that object, you are given a shadowy vision of a figure walking through a doorway, that you can clearly see from where you’re standing at the interactive object.

    It’s literally just up the hill. You walk out of a corridor, you enter a clearing, you can see a hill with a structure on top of it, and you go up to that structure and in the door that the shadowy figure was seen entering.

    I don’t know how much clearer the game could be about sign-posting where you should go. Every other path from that point – and I do mean EVERY path – is down into murky paths of enemy-filled swamps. Or you can go up to the one big landmark building that the glowy signpost showed you a vision of someone going into.

    What do they need, a fuck off huge neon sign saying, “GO HERE?”

    • always remember the majority of video game journalist are pretty shit at gaming. somes time its because they have rush through a game to get the review out, sometimes its ebcause they playing with controls they are not used to and sometimes its because they just suck

      • This. After seeing that video of that game journo struggling with Cuphead’s tutorial I’m convinced most game journo’s are trash at games in general.

Show more comments

Log in to comment on this story!