New Report Reveals 48 Per Cent Of Gamers Around The World Play On PC

New Report Reveals 48 Per Cent Of Gamers Around The World Play On PC
Image: Alex Walker (Kotaku Australia)
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A new report from DFC Intelligence has revealed more about gamers around the world and what platforms they currently play on. The report analysed consumers from a variety of regions including Australia, New Zealand, the United States, Europe and Asia with the goal of identifying the overarching modern consumer interests of gamers.

The results, as broken down by IGN, reveal nearly 3.1 billion people around the world now play games (around 40 per cent of the total population), with 8 per cent being “dedicated” console consumers and 48 per cent identifying as PC game consumers. That’s 1.5 billion people — although the report notes this statistic does overlap with people who used PCs as well as consoles and mobile devices.

Still, it’s an impressive statistic and highlights the growing popularity of PC gaming, as well as the move away from consoles. As we move into the next console generation, it’ll be interesting to see how much this PC uptake impacts the sales of the PlayStation 5 and Xbox Series X.

Of the regions analysed, Asia had the highest proportion of overall players with 1.42 billion paying game consumers. Europe was second with 668 million gamers, Latin America third with 383 million and North America next at 261 million. These consumers played games across PC, console and mobile devices.

While the report proved the video games industry as a whole is growing rapidly, it singled out mobile gaming as the highest growth sector. Asia boasted a 53 per cent base of mobile-only users, followed by 17 per cent in Europe and 11 per cent in Latin America.

Mobile gaming has blown up in recent years and continues to perform strongly as more AAA developers and publishers turned attention towards the platform, including heavy hitters like Apple and Nintendo. Several factors have buoyed this growth, including the launch of popular mobile titles like Pokémon Go and Mario Kart Tour, new mobile gaming services like Apple Arcade and Google Play Pass and the renewed attention on phones as gaming devices.

With mobile gaming contributing to 60 per cent of global gaming revenue in 2019, we’re sure to see its popularity rise in the coming years. Alongside PC gaming, it’s currently experiencing a major resurgence likely to shape the plans of all major developers in future.

You can view the full DFC report, including their analysis on video game consumption in 2020, behind a paywall here.

Comments

  • I’m both a PC gamer and console gamer – and won’t start any fights here, but for me, the biggest attraction to PC gaming is breaking the ‘walled garden’ of MS, Playstation and Switch and being able to buy any game I want, from any key provider I want (Steam, Origin, Epic etc.). The monopolies the console makers have with digital software needs to be broken up, and forced to at least sell digital games through other providers.

  • A lot of my friends (including myself) play on both consoles & PC. I expect a fair amount of the gaming community do as well.

  • I’m sure this is a pretty innaccurate report. As others and yourself have said, things like overlaps, the response for console gaming being “dedicated” could be taken the wrong way, playing on a laptop or games like solitaire, pinball and the like would be incorrectly represented

    • What part of this report is inaccurate?

      “playing on a laptop or games like solitaire, pinball and the like would be incorrectly represented”

      What is incorrect about those people being represented? Are you gatekeeping what it means to be a gamer?

  • I’m not sure if its the report itself or IGN’s reporting. But to compare 8% only play on consoles to, 48% play on PC and other devices is annoying. How many of the 48% only play on PCs? 8% of them? 40% of them? what a terrible article, though i guess i did click it, so yay ad revenue for kotaku and IGN.

    I think this report highlights the growing popularity of “gaming” not specifically PC or Mobile, but gaming in general. Each generation of consoles sells more than the last so it’s clear that the popularity of consoles is also growing.

    I personally game on all devices, the switch is my holiday game device for travel. The Xbox and PC are my main gaming machines and the playstation is for PS exclusives (Spidey, GoT, God of War etc)…. and the phone is for the dunny or when you are in a boring meeting.

    • Nowhere in the report do they claim that 40% is people playing exclusively on PC.

      It is merely stating that 48% to play games In some form on PC. Not exclusively. In fact, they state this:

      ” Although the report notes this statistic does overlap with people who used PCs as well as consoles and mobile devices.”

    • Yeah it would have been great to see some comparable statistics.
      8% play only on console, X% only play on PC, Y% only play on mobile.
      X% play some games on console, 48% play some games on PC, Y% play some games on mobile.

      The report does cost $2995 though. Probably not great value for money for a video game news site.

    • I suspect the IGN article was based on a press release from the market research company rather than the actual report.

      You’d need to have compiled some interesting numbers to provide the statistics in the article, but the collection they chose to publish tells you almost nothing on their own. I guess you’ll just have to pay the US$3K to find out 🙂

  • I have seen reports of PC gaming increasing year to year. but the fact is that almost always any game that is multiplatform, sells much better on consoles. the Fifas, CODs, AssassinCreeds, etc.
    I always got my PC and always buy the PS on the day at some point its life spam.

  • Asia boasted a 53 per cent base of mobile-only users, followed by 17 per cent in Europe and 11 per cent in Latin America.
    If this is based on the pie chart provided by DFC outside of their paywall, I think you’re reading it wrong. I think it is saying that 53% of mobile-only gamers are in Asia, rather than 53% of gamers in Asia are mobile-only.

    Given each region has substantially different populations, the “percentage of gamers who are mobile only” figures would be quite different.

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