Genshin Impact Receives 17 Million Mobile Downloads In Its First Four Days

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Genshin Impact Receives 17 Million Mobile Downloads In Its First Four Days
Image: Genshin Impact, miHoYo, Game_DEV085

Genshin Impact launched as a free-to-play title on PS4, PC, iOS and Android on September 28. In the first four days since its launch, it hit 17 million mobile downloads across the global market. It’s also become the top grossing mobile title in Asia and the United States, and set a record for for the biggest worldwide launch of a Chinese game ever. None of these statistics include the game’s popularity on PC and PlayStation 4.

According to data analysts at Niko Partners, this popularity has meant Genshin Impact has earned an estimated $US50 million ($70.4 million) from its gachapon (microtransaction) gameplay system since it launched. While these numbers are currently unverified, it bodes well for the unique gameplay model of the game, particularly in Western markets.

“The game had more than 20 million pre-registrations prior to launch, of which more than 5 million were from outside China,” Daniel Ahmad, Senior Analyst at Niko Partners, told IGN. “This is a huge achievement not just for a Chinese developed game, but for a new original IP too.”

Genshin Impact, which has often been compared to The Legend of Zelda: Breath of the Wild due to its visual similarities, is a free-to-play game with a heavy reliance on microtransactions. While it avoids the pitfalls of pay-to-win games (you can travel through the game's entire story without spending a cent), it does lock some cosmetics, new heroes and equipment behind a paywall for players who want to unlock everything the game has to offer.

Despite the usual reluctance behind microtransaction-based systems, Genshin Impact has received rave reviews from critics with many praising its cooking mechanics, adventuring and gorgeous landscapes. At its heart, it looks and feels like a AAA game — one that's pushing the argument for microtransactions forward. If AAA titles can be accessible for everyone at the price of microtransactions for some players, there's a worthy argument to be made about their acceptance.

Its booming popularity is a sign gamers are becoming more accepting of microtransactions in games, but whether it can change the perception of gacha games remains to be seen. As interest in the game continues, expect the conversation around in-game microtransactions to change.

How to download Genshin Impact

Image: Genshin Impact, miHoYo, Game_DEV085

If you're looking to get stuck into Genshin Impact, you can download the game for free on a variety of platforms. Here's how:

  • PlayStation 4: Search for 'Genshin Impact' on the PS Store and download the game
  • PC: Visit the Genshin Impact website and download the installer client (it's not currently available on Steam or other third-party platforms)
  • iOS: Grab the game through the Apple App Store
  • Android: Grab the game via the Google Play Store

Genshin Impact will also be available on Nintendo Switch at a later date.

For those getting stuck in to the game, be aware it does have a hearty microtransaction system. If you have a tendency towards gambling, approach it with caution and spend your money responsibility.

Comments

  • It deserves it.
    I am impressed as hell with this game so far. It rewards explorers and lore-seekers in a way that very few games ever do.

    Every single inch of the game-world is densely-packed as hell. It’s not so much that you’ll see something in the distance and go take a look… it’s that you’ll see one thing, and on your way, you’ll trip over three or four other things, so you’re running around like a dog who’s been showered in tennis balls. The BotW korok seed puzzles are everywhere. See something looks out of place? Fix it, reveal/unlock a chest. Something shiny on the ground? It spawns a series of rings to run through, chest at the end. See a bunch of vegetables growing in a pattern in the ground? Pluck them all for some monsters, and a chest.

    There is so much to do that isn’t checklisted or signposted that it really rewards you for thoroughly exploring every nook and cranny of every area. It makes BotW (which I’ve been playing again just the last month or two) feel empty and lifeless.

    ‘Breath of the wild clone’ is definitely inaccurate. It’s story-telling heavy, with loads of characters and some absurd attention to detail in NPC’s individual stories. Even the mobile-style daily quests build upon each other. One quest sees a retired adventurer asking your assistance in retrieving monsters’ target dummies for his adventurer-in-training, a few days later, the daughter is asking for your assistance in techniques fighting those dummies. This on top of the endless books you’re rewarded, which are filled with in-game lore. Anything from fairytales to a knightly order’s behaviour-and-speech handbook. One optional quest from a knight even quizzes you on the details contained in one of those books!

    There’s a story behind every placed object, and many of these stories are connected. Random, unremarkable, unmarked NPCs have dialogue trees that when explored fully enough can yield rewards of items, vendor shops, and even quest lines. The ‘exclamation point quest-givers’ are still there, but amazingly they are complemented by unmarked quest chains buried deep in seemingly insignificant dialogue trees. One NPC might tell a story about rumours, and in another town you’ll meet the subject of those rumours. NPCs have patterns of behaviour based on the time of day, and the dialogue they provide – and the quests/stores they might offer – changes based on the context in which you encounter them.

    These devs have put in a fucking effort. There is nothing lazy about this at all. And I would pay a full box price for what’s there, even without the microtransaction shit.

    Speaking of… you can absolutely play 100% without it. None of the progress walls I’ve encountered could be bought past. There’s power to buy in terms of 5-star gear, but you can manage fine without it and there’s numerous avenues to acquire the exact same gear for free.

    Frankly, I’ve been playing this thing hours every day for the last week and will likely continue this way until the next gen is released. I’m very likely to complete this one’s story, and go significantly deep into the bonus achievements.

    • You have 100% sold me – I think I’ll end up playing it on Switch whenever that releases but it sounds so good.

      • I downloaded it on my phone, and let me just say its the best looking phone game I ever played (Galaxy Note 10+). Its manageable to play on mobile but I switched to PS4 afterwards, and its honestly fun exploring the world. I’ve already told myself I won’t be spending money on MTX because they give you a few tokens to try out purchases and it definitely is slot machine roulette with drops. But as a free game, it is definitely worthy your time because before you know it, you’ve managed to go off track for an hour hunting monsters, opening chests before you notice you haven’t continued your quest

        • It runs smooth as butter on my PC, which is clearly the place to play it, but I’ve settled on PS4. It very much sucks that PS4 to everything else is not cross-save, where mobile/PC is.

    • I’ve been thinking about downloading the game for a bit, and this comment sealed the deal.

      (Although I also have to download Star Citizen and test that. Shit. I need more time off.)

      • I hope I didn’t oversell it, but the simple fact of how much unmarked there is to discover really highlighted for me the difference between real ‘exploration’ and simply ticking off the boxes on a checklist the way that most sandboxes do.

        GI has a shitload of mountains, and some of them you’ll see there’s seemingly nothing at the top of the tallest visible peak, but you climb it anyway (so you can leap off it and glide forever), and the game surprises you with a hidden chest popping up. Just for seeing something and saying, “I want to climb that.” Or mayube you’ll find there’s a relic which kicks off a mini quest line sending you to multiple distant mountain peaks only visible on the horizon before returning.

        But even without discovering unmarked but officially-designated quests (ranging from grand discoveries of the quiet sanctuaries of the gods to unmasking a city’s very own Batman, after chatting up a bartender), there’s so many little things. I saw a goblin-like monster enemy standing out on his lonesome, practicing his archery against a target. After killing him, nothing. After firing an arrow into his archery target… boom! Hidden chest! A few air-slimes were minding their own business, circling the very top of a tree. Snipe them all out of the air with archer… boom! Hidden chest! You simply wouldn’t be able to catalogue all the chests. There must be literally thousands of them. A very, very early-game scorecard reward is given for opening 200 in the starting area. I think I got that one on my second day.

        There’s just such a sense of discovery from looking at a piece of the game world and immersing yourself in it, and seeing the devs expected you to do that and are rewarding you for it.

        If there’s a marker on a map and you dutifully navigate to it, watching the map fog clear and new icons appear to be also navigatede to isn’t really discovery or exploration. It’s a journey, sure, but you’re not discovering anything if it’s already mapped and marked for you. The way they’ve built this game is for the explorers.

        The degree to which these devs have committed to providing the feeling of discovery that has made me realize how little other games do, and how it’s scratching an itch I didn’t know I had.

  • Enjoy giving your data and money to a Chinese company who censors free speech. Definitely worth the entertainment value.

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