Control’s Messy Next-Gen Upgrade Delayed To Next Year

Control’s Messy Next-Gen Upgrade Delayed To Next Year
Image: 505 Games
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The controversial PS5 and Xbox Series X versions of Control won’t be out until sometime in “early 2021,” Remedy Entertainment announced today.

“We want the final quality of the game to be awesome, and so we need a bit more time to work on it,” the studio wrote on Twitter. Control will of course still be playable on next-gen hardware thanks to backwards compatibility. There it will likely perform better than the occasionally jittery PS4 and Xbox One versions.

The Mystery Around Control’s Next-Gen Upgrade Restrictions Takes Another Weird Turn

Owners of the original version of Control say they recently discovered it had automatically switched to the new Ultimate edition that ensures a free upgrade to next-gen platforms, raising even more questions about why the game’s upgrade process continues to be such a mess.

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Today’s delay is the latest turn in what has become next-gen hardware’s weirdest port. Rather than update existing copies of Control for PS5 and Xbox Series X, publisher 505 has required players to purchase the new $US40 ($55) Ultimate Edition released over the summer which contains both of the game’s post-launch expansions.

505 also hasn’t supplied any way for those who already own the original version of Control to simply pay a nominal upgrade fee to unlock the next-gen version either. Meanwhile, many other games, ranging from new ones like Watch Dogs Legion to old ones like The Witcher 3, are getting next-gen upgrades for free.

On the bright side, the delay gives the publisher more time to re-evaluate its confusing next-gen upgrade policy.

Either Way You Should Probably Play Control:

Control’s AWE Expansion Leans Into Horror, And It’s Rad

Horror has always seemed right around the corner in Control. There’s a refrigerator that always needs to be looked at or it’ll kill you. A rubber duck teleports around maliciously. Your double is plotting your demise in a mirror world. Even so, horror was always the game’s selective spice, used...

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