Cyberpunk 2077 PC Players Are Taking Some Incredible Screenshots

Cyberpunk 2077 PC Players Are Taking Some Incredible Screenshots
Image: Dead End Thrills (Twitter)
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CD Projekt Red might be openly encouraging people to seek refunds over the game’s performance on base consoles, but on PC, Cyberpunk 2077 players are taking some remarkable shots.

In similar parallels with No Man’s Sky — another game that also made for astonishingly beautiful shots, both at launch and in the subsequent expansions — Cyberpunk 2077 is making for a damn fine screenshot generator. Some of the industry’s more famous screenshotters have been having a blast with the game’s photo mode, with the amount of freedom being warmly received.

It goes without saying that all of these screenshots, plainly, are being taken on PC where Cyberpunk 2077 holds up the most. That’s where the more serious screenshotters tend to play anyway, as it gives users access to post-processing filters like ReShade and, in other cases, Cheat Engine to allow for unlocked cameras and other custom photography modes.

Even just the game’s basic filters and a combination of really goddamn high settings can produce some remarkable shots at the right time though:

I shudder to think at what the game’s frame rate would be if my character’s hair looked that good all the time. Probably about 2 fps, I imagine, although as the owner of Dead End Thrills once told me in an interview, that just means you get to take 2 screenshots a second. (Berduu, who now works for DICE in Sweden, even has a little guide about taking high-res screenshots and some advice on going beyond 4K and 5K resolutions.)

And if your shots look like this, who can complain?

None of this is much comfort to people having to deal with GTA 3-remiscent textures on the base PS4 or Xbox One, obviously. And it makes me wonder if this was the game’s capability at the top end, how on earth was it ever expected to run on the original consoles when it was scheduled to launch in April, then September? It seems almost ridiculous in hindsight.

But for the millions who preordered on PC, and the subset of players who have the hardware that matches what the developers were clearly targeting, Night City is quite the good looking environment. There’s tons of bugs throughout — it’s a bit hard to take nice screenshots when NPCs are regularly clipping through the ground or walking through cars — but then, Cyberpunk 2077 wouldn’t be the first game to suffer that fate.

Certainly is the largest one to ban pineapple pizza, though.


  • Are the photo modes locked to the settings you’re actually playing in? Seems like it would be reasonable for the game to switch to 2fps everything-maxed-at-8k settings when you enter photo mode (or at least use that mode to render the scene when you press the shutter)

    • The game seems to render out the screenshot at full native resolution in PNG. That means if you use DLSS you’ll still get a full 4K image with every pixel being rendered.

      At least, I can’t see any DLSS artifacts in the screenshots I’ve taken in photo mode. You don’t seem to have any direct control over the properties of the final image, though.

      • well that doesnt make sense since DLSS at 4k is just 1080p with upscaling, so if it were to take a screenshot at native, youd get 1080p. that said, the game has very few settings that cant be changed on the fly, texture quality being the only one i can think of that requires a reload. so it wouldnt surprise me if the game was able to switch resolution when taking a screenshot in photo mode, especially since a lot of other games allow this including the ability to specify the output resolution.

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