How To Chip Away At A Massive Games Backlog

How To Chip Away At A Massive Games Backlog
Illustration: Kotaku / Valve

It’s called a backlog — that long list of games you’ll “get to someday” but ignore in favour of re-running Hades yet again. Maybe yours recently swelled as a result of irresistible Black Friday or Cyber Monday deals. Maybe it’ll grow even more over the coming holidays. Whatever the case, a gargantuan backlog can be overwhelming to the point where you don’t even want to try to tackle it, choosing instead to fall back on comfort food.

That needn’t be the case. A big backlog can be a manageable beast, so long as you know how to approach it. The following advice should help you start off on the right foot.

Assess the situation.

When weighing a backlog, the first thing you need to do is figure out what you’re working with. If you know how long it’ll take you to beat each game in your library, you can come up with a plan of action. Thankfully, there are plenty of resources that can give you a good idea. For one thing, reviews on your favourite gaming website will tell you how long it took the reviewer to make it to the credits (alongside any other optional objectives).

A more comprehensive option is, a compendium of nearly 43,000 games, all complete with respective hour counts. For each game, the site will offer up a rough estimate for how long it takes to hit the credits, how long it takes to beat the game and dabble in side-quests, and how long it takes to wrap up a completionist playthrough. Though the tool hits quite close to the mark, it isn’t perfect; if anything, it underestimates completionist lengths by a few hours.

For instance, the site lists Spider-Man: Miles Morales as a 16-hour-long completionist run. It took our reviewer 20 hours to knock everything out, a figure inline with other reports. Ghost of Tsushima, according to the tool, requires 57 hours to finish every objective. Doing so took me a bit more than 66 hours (though our reviewer pulled it off in a little over 55). Meanwhile, Assassin’s Creed Valhalla is listed at 117 hours for a completionist play-through, when clearly that number should have six or seven extra zeroes tacked on the end.

Every gamer plays games at a different speed, of course, so you’ll never find a bullseye figure for exactly how long a specific game is. Still, resources like this can help give you a solid idea of what you’re looking at.

Start big.

You might be inclined to treat your backlog like it’s a boss fight: by taking out the minions (smaller indie games) first so they don’t distract from the big bad (Red Deads, Witchers, anything with a Ubisoft splash screen). That’s the wrong approach here. Instead, you should tackle the time-sink games before moving on to the bite-sized ones.

If you won’t take it from me, take it from science. According to a 2017 study out of Harvard Business School, prioritising smaller tasks can actually make you less productive. (Yes, in this case, a gaming backlog is a task.) The thinking is that checking off the little things will give you a distorted sense of progress; you think you’re making a lot of headway into the big picture, but you’re really just procrastinating. When you get around to your main goal — the one that requires the heaviest lift — you’ll be fatigued.

You could finish Gris, the gorgeous platformer from Nomada Studio, in under three hours, and not even leave a dent in your backlog. (Screenshot: Nomada Studio)You could finish Gris, the gorgeous platformer from Nomada Studio, in under three hours, and not even leave a dent in your backlog. (Screenshot: Nomada Studio)

Think of it in the following reductive terms. Your backlog consists of five games: Gris (three hours), Astro’s Playroom (three hours), a Transistor replay (six hours), Bugsnax (eight hours), and, belatedly, The Witcher 3: Wild Hunt (100 hours for the main story and some, but not all, optional content). Finishing the first four means you’ve checked off 80 per cent of the items on your list. But those four items account for just 16.6 per cent of the total gameplay time you’re facing down. Not so much progress when you consider it like that, right?

Learn to quit.

There’s another benefit to starting big: You’ll learn whether or not that massive open world is the game for you. If it is, fantastic! The resulting 60 hours will feel like a breeze. If it isn’t, hey, you just cleared up a whole lot of space on your console. (We all know how tight modern consoles, including the PlayStation 5 and Xbox Series X / S, are when it comes to storage space.) The only question is figuring out when to throw in the towel.

There’s an old adage that you should read 100 pages of a novel before deciding whether or not to call it quits. Such a figure doesn’t exist for games; since everything clocks in with a different hour count, there’s no one-size-fits-all figure. Personally, I’m of the mindset that playing a dozen hours of an open-world game — or a staggeringly massive role-playing game — is more than enough time to figure out whether you like it or not.

With streamlined games, it’s a different proposition. Do you need to make it 10 per cent into a game to see if it clicks? Maybe 20 per cent? Anything beyond 25 per cent feels unreasonable, like you’re putting more into a game than you’re getting out of it. It’s a fraction you’ll have to pinpoint yourself, but whatever you end up with, knowing a rough hour count before you start playing — and sketching out those calculations beforehand — can give you an idea of when you should (or shouldn’t) walk away.

This is all to say you should become accustomed to the idea of giving up. It’s human nature to want to see things through to the end — to finish the book, to sit through the movie, to watch the entire show, to beat the video game. Screw that! Quitting is good. If you’re not enjoying something, there’s little reason to give it your hard-earned time, especially if doing so will prevent you from spending that time on something you might thoroughly enjoy.

Consider a games-on-demand service.

Don’t sleep on the various games-on-demand services at your fingertips, all of which can mitigate the sunk-cost factor that can arise when you dabble in many video games. For $10.95 a month, Xbox and PC players can access more than 100 games via Xbox Game Pass. (A $15.95 tier also comes bundled with EA Play, a similar library including games from that mega-publisher’s library.) Popular games land on Netflix-style platforms constantly. While the monthly costs certainly aren’t free, they cost less than throwing $80 at a game you might dip out of.

Accept failure.

Trying to beat every interesting video game that hits shelves is an insurmountable task. Pulling that off would be like trying to eat at all 27,000 restaurants in New York City over the course of one lifetime; short of discovering the Philosopher’s Stone, you literally cannot do it. There simply aren’t enough hours in a lifetime to do so. Once you come to terms with that reality — and how it pertains to the tens of thousands of games that exist — you’ll be in a better mindstate to get your backlog under control.

Skip Assassin’s Creed Valhalla…for now.

Ubisoft’s latest mega-game is so good. Every inch of the world is ridiculously compelling, stuffed to the brim with intrigue and surprise. It also never ends. Trust me: If you want to play any other game, sit on this one until March or April of next year.


  • On the bullet-point of ‘Learn to Quit’: I’d suggest that you can make this easier on yourself by deciding that while the gameplay might not be for you, you don’t need to suffer through it (or through a difficulty wall) just to get more of the narrative elements that you enjoy.

    Thankfully we live in an age where youtube is now filled with no commentary longplays and ‘cinematics/story only’ abridged versions of thousands of different games, meaning you can get as far as your patience will take you, then enjoy the rest of the story without abandoning it wholesale.

    The first time I did this was for puzzler/visual novel Catherine, and it was a revelation. You can have your cake AND eat it, too.

    • Some games I just put on “story mode” because I really couldn’t care less about making it more difficult for no reason. Some games I’ll put it higher for an achievement or it plays better, but otherwise, it’s easy mode.

      Also, on games on demand. That will absolutely not help with a backlog haha. It just adds to ot

  • I’ve very much been learning to quit and not worrying about it. Time is precious and I can’t slog through games that i lose interest in just because I started them.
    And yeah, for difficult games i want to experience but don’t have the patience for (cough SOULS cough), i can watch playthroughs.

  • Step 1: Stop buying new games

    Although I’m really not sure that on-demand services can in anyway help with your backlog. They basically just add another 100 games to the list. Saving money on buying new releases I can see but certainly not helping the backlog.
    When I got game pass for 3 months I completed a number of games, but none from my backlog.

    My backlogs biggest issue atm is humble monthly, which I joined a year ago for a specific game that I still haven’t played. Getting 12 new games a month really doesn’t help it.

    • But on-demand services do help with the backlog, in that it stops the backlog from getting too big as each game has a built-in time limit (and if you haven’t finished a game in a year.. you’re never going to finish it)

  • Charity bundles, free games make up most of my library… at 500 games at an average 50 cents each I gave up trying to play them all.

    I set myself to get value out of one game per bundle now.

  • I stopped thinking of my games as a “backlog” and now think of it as “library of games I can choose from when I want”. I tend to be a pretty monogamous gamer and generally only have one or two games going at a time. Once I’ve finished a game, the next one I play is whatever I feel like playing next – could be one I already own, could be a new one. I do have a personal rule that I only buy a new game if I’m planning on playing it straight away. Otherwise, it can sit at the shop and wait until I want to play it. Games generally only get cheaper, so there’s no point in buying a game on release day unless you want to play it on release day.

  • A big problem of the new consoles is backwards compatibility.

    When I went from X360 to Xbone I just forgot about every game I hadn’t yet played, aside from a few like the Arkham games.

    Stupid new xboxes can play all my xbone games so there’s no hiding from my haul of shame when I get an XSX!!

  • it is weird how clearing a backlog of games comes in phrases.
    first half of the year, I finished the following
    Origin – Star Wars Fallen Order, NFS Heat, Bloodstrained, Vampyr
    PS4 – Days Gone, The Last of Us Pt 2, Blood & Truth
    Steam – Battle Chasers Nightwar, Metro Exodus
    Beth – Doom Eternal, Rage 2

    Second half of the year
    Steam – Star Control Origins
    Epic – the DLC’s of Control

    I haven’t finished the following (and theses are still installed)
    Ghost of Tsushima (Start of Act 3)
    Outer Worlds (Monarch, I think)
    Starcraft 2
    Star Wars Squadrons
    Shadow of the Tomb Raider
    Anno 1800

    Only Started Recently
    Assassin’s Creed Valhalla
    Watch Dogs Legion

  • Games on Demand services is the worst suggestion for clearing out backlogs.
    a) You instantly fill your backlog with more than 100 games to play.
    b) The service is ever revolving so not only do you have to continually figure out which games are leaving and should be prioritised but new ones are entering all the time providing an eternal backlog you will never work through.
    c) Your mileage may vary on most of the games. There’s something for everyone but the catalog is heavily geared for the kinds of people that play XBox. (Take that how you will)
    d) Since you will probably only be playing a subsection of games, it means you are more likely to buy games to fill in the gaps, thus adding to your backlog.
    e) It’s going to absolutely terrorise people who have problems with FOMO and choice paralysis.

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