Project Wingman, an indie arcade dogfighting game for the PC, is a project I’ve had my eye on for years now, so it was cool this week to finally see it released on Steam.
The work of a tiny development team — indeed most coding was handled by just one person, Aussie Abi Rahmani — Project Wingman has very strong Ace Combat energy, a sensational feeling of speed and movement, some lovely lighting and cloud effects and, best of all, VR support.
Here’s what it looked like in 2017:
And here’s what it looks like in 2020:
I’ve been playing the game all week and it’s pretty cool! One nice surprise I’ve found is that it’s fine to play with a controller, something I was worried about since I lost my fancy flight stick in a recent house move.
The game’s post-apocalyptic setting is…odd, but then Ace Combat is never that concerned with historical or political realism either, so maybe that’s now a genre thing (or maybe even a legal thing surrounding rights, who knows!).
Project Wingman is available now, and it’s also only $US25 ($34).
It’s so good, you guys. So good. If you like Ace Combat, you will probably LOVE Project Wingman.
It’s so much better than it has any right to be. Like I know that’s derogatory in a way, but I seriously mean it in the best possible sense: Project Wingman is so much better than anyone would have anticipated.
Might be up there with Hollow Knight for Aussie games that just quietly end up being world class without anyone realising/expecting.
it is incredible, I love it.
what surprised me was the download size, 5gig.
AC7 is a 40gig game
Lucky for you that you lost your fancy flight stick, it’ll save you the disappointment when you realise that it isn’t supported yet. I refunded as it didn’t support either my Gladiator NXT or my TWCS. I’ll repurchase if and when they add support.